2025-12-08 19:21:49 +03:00

330 lines
8.5 KiB
Lua

local _ffi = ffi
local _debug_getinfo = debug.getinfo
function crc32(bytes, chksum)
chksum = chksum or 0
local length = #bytes
if type(bytes) == "table" then
local buffer_len = _ffi.new('int[1]', length)
local buffer = _ffi.new(
string.format("char[%s]", length)
)
for i=1, length do
buffer[i - 1] = bytes[i]
end
bytes = _ffi.string(buffer, buffer_len[0])
end
return _crc32(bytes, chksum)
end
-- Check if given table is an array
function is_array(x)
if #x > 0 then
return true
end
for k, v in pairs(x) do
return false
end
return true
end
-- Get entry-point and filename from `entry-point:filename` path
function parse_path(path)
local index = string.find(path, ':')
if index == nil then
error("invalid path syntax (':' missing)")
end
return string.sub(path, 1, index-1), string.sub(path, index+1, -1)
end
-- Lua has no parallelizm, also _set_data does not call any lua functions so
-- may be reused one global ffi buffer per lua_State
local canvas_ffi_buffer
local canvas_ffi_buffer_size = 0
local _ffi = ffi
function __vc_Canvas_set_data(self, data)
if type(data) == "cdata" then
self:_set_data(tostring(_ffi.cast("uintptr_t", data.bytes)), data.size)
return
end
local width = self.width
local height = self.height
local size = width * height * 4
if size > canvas_ffi_buffer_size then
canvas_ffi_buffer = _ffi.new(
string.format("unsigned char[%s]", size)
)
canvas_ffi_buffer_size = size
end
for i=0, size - 1 do
canvas_ffi_buffer[i] = data[i + 1]
end
self:_set_data(tostring(_ffi.cast("uintptr_t", canvas_ffi_buffer)), size)
end
local ipairs_mt_supported = false
for i, _ in ipairs(setmetatable({l={1}}, {
__ipairs=function(self) return ipairs(self.l) end})) do
ipairs_mt_supported = true
end
if not ipairs_mt_supported then
local raw_ipairs = ipairs
ipairs = function(t)
local metatable = getmetatable(t)
if metatable and metatable.__ipairs then
return metatable.__ipairs(t)
end
return raw_ipairs(t)
end
end
function await(co)
local res, err
while coroutine.status(co) ~= 'dead' do
coroutine.yield()
res, err = coroutine.resume(co)
if err then
return res, err
end
end
return res, err
end
function timeit(iters, func, ...)
local tm = os.clock()
for i=1,iters do
func(...)
end
print("[time mcs]", (os.clock()-tm) * 1000000)
end
----------------------------------------------
function debug.count_frames()
local frames = 1
while true do
local info = _debug_getinfo(frames)
if info then
frames = frames + 1
else
return frames - 1
end
end
end
function debug.get_traceback(start)
local frames = {}
local n = 2 + (start or 0)
while true do
local info = _debug_getinfo(n)
if info then
table.insert(frames, info)
else
return frames
end
n = n + 1
end
end
package = {
loaded = {}
}
local __cached_scripts = {}
local __warnings_hidden = {}
function on_deprecated_call(name, alternatives)
if __warnings_hidden[name] then
return
end
__warnings_hidden[name] = true
events.emit("core:warning", "deprecated call", name, debug.get_traceback(2))
if alternatives then
debug.warning("deprecated function called ("..name.."), use "..
alternatives.." instead\n"..debug.traceback())
else
debug.warning("deprecated function called ("..name..")\n"..debug.traceback())
end
end
function reload_module(name)
local prefix, name = parse_path(name)
local path = prefix..":modules/"..name..".lua"
local previous = package.loaded[path]
if not previous then
debug.log("attempt to reload non-loaded module "..name.." ("..path..")")
return
end
local script, err = load(file.read(path), path)
if script == nil then
error(err)
end
local result = script()
if not result then
return
end
for i, value in ipairs(result) do
previous[i] = value
end
local copy = table.copy(result)
for key, value in pairs(result) do
result[key] = nil
end
for key, value in pairs(copy) do
previous[key] = value
end
end
local internal_locked = false
-- Load script with caching
--
-- path - script path `contentpack:filename`.
-- Example `base:scripts/tests.lua`
--
-- nocache - ignore cached script, load anyway
function __load_script(path, nocache, env)
local packname, filename = parse_path(path)
if internal_locked and (packname == "res" or packname == "core")
and filename:starts_with("modules/internal") then
error("access to core:internal modules outside of [core]")
end
-- __cached_scripts used in condition because cached result may be nil
if not nocache and __cached_scripts[path] ~= nil then
return package.loaded[path]
end
if not file.isfile(path) then
error("script '"..filename.."' not found in '"..packname.."'")
end
local script, err = load(file.read(path), path)
if script == nil then
error(err)
end
if env then
script = setfenv(script, env)
end
local result = script()
if not nocache then
__cached_scripts[path] = script
package.loaded[path] = result
end
return result
end
function __vc_lock_internal_modules()
internal_locked = true
end
function require(path)
if not string.find(path, ':') then
local prefix, _ = parse_path(_debug_getinfo(2).source)
return require(prefix .. ':' .. path)
end
local prefix, file = parse_path(path)
local env = __vc__pack_envs[prefix]
return __load_script(prefix .. ":modules/" .. file .. ".lua", nil, env)
end
function __scripts_cleanup(non_reset_packs)
debug.log("cleaning scripts cache")
if #non_reset_packs == 0 then
debug.log("no non-reset packs")
else
debug.log("non-reset packs: "..table.concat(non_reset_packs, ", "))
end
for k, v in pairs(__cached_scripts) do
local packname, _ = parse_path(k)
if table.has(non_reset_packs, packname) then
goto continue
end
if packname ~= "core" then
debug.log("unloaded "..k)
__cached_scripts[k] = nil
package.loaded[k] = nil
end
__vc__pack_envs[packname] = nil
::continue::
end
end
function __vc__error(msg, frame, n, lastn)
if events then
local frames = debug.get_traceback(1)
events.emit(
"core:error", msg,
table.sub(frames, 1 + (n or 0), lastn and #frames-lastn)
)
end
return debug.traceback(msg, frame)
end
function __vc_warning(msg, detail, n)
if events then
events.emit(
"core:warning", msg, detail, debug.get_traceback(1 + (n or 0)))
end
end
require "core:internal/extensions/pack"
require "core:internal/extensions/math"
require "core:internal/extensions/file"
require "core:internal/extensions/table"
require "core:internal/extensions/string"
local bytearray = require "core:internal/bytearray"
Bytearray = bytearray.FFIBytearray
Bytearray_as_string = bytearray.FFIBytearray_as_string
U16view = bytearray.FFIU16view
I16view = bytearray.FFII16view
U32view = bytearray.FFIU32view
I32view = bytearray.FFII32view
Bytearray_construct = function(...) return Bytearray(...) end
bit.compile = require "core:bitwise/compiler"
bit.execute = require "core:bitwise/executor"
function __vc_create_random_methods(random_methods)
local index = 1
local buffer = nil
local buffer_size = 64
local seed_func = random_methods.seed
local random_func = random_methods.random
function random_methods:bytes(n)
local bytes = Bytearray(n)
for i=1,n do
bytes[i] = self:random(255)
end
return bytes
end
function random_methods:seed(x)
seed_func(self, x)
buffer = nil
end
function random_methods:random(a, b)
if not buffer or index > #buffer then
buffer = random_func(self, buffer_size)
index = 1
end
local value = buffer[index]
if b then
value = math.floor(value * (b - a + 1) + a)
elseif a then
value = math.floor(value * a + 1)
end
index = index + 4
return value
end
return random_methods
end