80 lines
2.1 KiB
Lua
80 lines
2.1 KiB
Lua
local user_props = file.read_combined_object("config/user-props.toml")
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local names = {
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"parent", "caption", "texture", "texture-faces", "model", "model-name",
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"model-primitives", "material", "rotation", "hitboxes", "hitbox", "emission",
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"size", "obstacle", "replaceable", "light-passing", "sky-light-passing",
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"shadeless", "ambient-occlusion", "breakable", "selectable", "grounded",
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"hidden", "draw-group", "picking-item", "surface-replacement", "script-name",
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"ui-layout", "inventory-size", "tick-interval", "overlay-texture",
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"translucent", "fields", "particles", "icon-type", "icon", "placing-block",
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"stack-size", "name", "script-file", "culling"
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}
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for name, _ in pairs(user_props) do
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table.insert(names, name)
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end
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-- remove undefined properties and build tags set
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local function process_properties(lib)
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for id, props in pairs(lib.properties) do
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for propname, _ in pairs(props) do
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if not table.has(names, propname) then
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props[propname] = nil
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end
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end
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props.tags_set = lib.__get_tags(id)
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end
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end
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process_properties(block)
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process_properties(item)
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local function make_read_only(t)
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setmetatable(t, {
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__newindex = function()
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error("table is read-only")
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end
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})
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end
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make_read_only(block.properties)
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for k,v in pairs(block.properties) do
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make_read_only(v)
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end
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local function cache_names(library)
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local indices = {}
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local names = {}
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for id=0,library.defs_count()-1 do
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local name = library.properties[id].name
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indices[name] = id
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names[id] = name
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end
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function library.name(id)
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return names[id]
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end
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function library.index(name)
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return indices[name]
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end
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function library.has_tag(id, tag)
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if id == nil then
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error("id is nil")
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end
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local props = library.properties[id]
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local tags_set = props.tags_set
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if tags_set then
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return tags_set[tag]
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else
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return false
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end
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end
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end
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cache_names(block)
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cache_names(item)
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__vc_scripts_registry.build_registry()
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