#ifndef PHYSICS_PHYSICSSOLVER_H_ #define PHYSICS_PHYSICSSOLVER_H_ #include #include "../typedefs.h" class Hitbox; class Chunks; class PhysicsSolver { glm::vec3 gravity; public: PhysicsSolver(glm::vec3 gravity); void step(Chunks* chunks, Hitbox* hitbox, float delta, uint substeps, bool shifting, float gravityScale, bool collisions); void colisionCalc( Chunks* chunks, Hitbox* hitbox, glm::vec3& vel, glm::vec3& pos, const glm::vec3 half, float stepHeight); bool isBlockInside(int x, int y, int z, Hitbox* hitbox); }; #endif /* PHYSICS_PHYSICSSOLVER_H_ */