#include "engine.hpp" #include "window/Window.hpp" #include "api_lua.hpp" static int l_time_uptime(lua::State* L) { return lua::pushnumber(L, Window::time()); } static int l_time_delta(lua::State* L) { return lua::pushnumber(L, scripting::engine->getDelta()); } const luaL_Reg timelib[] = { {"uptime", lua::wrap}, {"delta", lua::wrap}, {NULL, NULL}};