#include "libentity.hpp" static int l_get_pos(lua::State* L) { if (auto entity = get_entity(L, 1)) { return lua::pushvec3(L, entity->getTransform().pos); } return 0; } static int l_set_pos(lua::State* L) { if (auto entity = get_entity(L, 1)) { auto vec = lua::tovec3(L, 2); entity->getTransform().setPos(vec); entity->getRigidbody().hitbox.position = vec; } return 0; } static int l_get_size(lua::State* L) { if (auto entity = get_entity(L, 1)) { return lua::pushvec3(L, entity->getTransform().size); } return 0; } static int l_set_size(lua::State* L) { if (auto entity = get_entity(L, 1)) { entity->getTransform().setSize(lua::tovec3(L, 2)); } return 0; } static int l_get_rot(lua::State* L) { if (auto entity = get_entity(L, 1)) { return lua::pushmat4(L, entity->getTransform().rot); } return 0; } static int l_set_rot(lua::State* L) { if (auto entity = get_entity(L, 1)) { entity->getTransform().setRot(lua::tomat4(L, 2)); } return 0; } const luaL_Reg transformlib[] = { {"get_pos", lua::wrap}, {"set_pos", lua::wrap}, {"get_size", lua::wrap}, {"set_size", lua::wrap}, {"get_rot", lua::wrap}, {"set_rot", lua::wrap}, {NULL, NULL}};