local item_models = require "core:item_models" local tsf = entity.transform local body = entity.rigidbody local rig = entity.skeleton local itemid = 0 local itemIndex = rig:index("item") local function refresh_model(id) itemid = id if id == 0 then rig:set_model(itemIndex, "") else local scale = item_models.setup(itemid, rig, itemIndex) rig:set_matrix(itemIndex, mat4.scale(scale)) end end function on_render() local invid, slotid = player.get_inventory() local id, _ = inventory.get(invid, slotid) if id ~= itemid then refresh_model(id) end end