#include "WorldFiles.hpp" #include "../coders/byte_utils.hpp" #include "../coders/json.hpp" #include "../constants.hpp" #include "../content/Content.hpp" #include "../core_defs.hpp" #include "../data/dynamic.hpp" #include "../items/Inventory.hpp" #include "../items/ItemDef.hpp" #include "../lighting/Lightmap.hpp" #include "../maths/voxmaths.hpp" #include "../objects/Player.hpp" #include "../objects/EntityDef.hpp" #include "../physics/Hitbox.hpp" #include "../typedefs.hpp" #include "../settings.hpp" #include "../util/data_io.hpp" #include "../voxels/Block.hpp" #include "../voxels/Chunk.hpp" #include "../voxels/voxel.hpp" #include "../window/Camera.hpp" #include "../world/World.hpp" #include #include #include #include #include #include #include #define WORLD_FORMAT_MAGIC ".VOXWLD" WorldFiles::WorldFiles(const fs::path& directory) : directory(directory), regions(directory) { } WorldFiles::WorldFiles(const fs::path& directory, const DebugSettings& settings) : WorldFiles(directory) { generatorTestMode = settings.generatorTestMode.get(); doWriteLights = settings.doWriteLights.get(); regions.generatorTestMode = generatorTestMode; regions.doWriteLights = doWriteLights; } WorldFiles::~WorldFiles() { } void WorldFiles::createDirectories() { fs::create_directories(directory / fs::path("data")); fs::create_directories(directory / fs::path("content")); } fs::path WorldFiles::getPlayerFile() const { return directory/fs::path("player.json"); } fs::path WorldFiles::getWorldFile() const { return directory/fs::path(WORLD_FILE); } fs::path WorldFiles::getIndicesFile() const { return directory/fs::path("indices.json"); } fs::path WorldFiles::getPacksFile() const { return directory/fs::path("packs.list"); } void WorldFiles::write(const World* world, const Content* content) { if (world) { writeWorldInfo(world); if (!fs::exists(getPacksFile())) { writePacks(world->getPacks()); } } if (generatorTestMode) { return; } writeIndices(content->getIndices()); regions.write(); } void WorldFiles::writePacks(const std::vector& packs) { auto packsFile = getPacksFile(); std::stringstream ss; ss << "# autogenerated; do not modify\n"; for (const auto& pack : packs) { ss << pack.id << "\n"; } files::write_string(packsFile, ss.str()); } template static void write_indices(const ContentUnitIndices& indices, dynamic::List& list) { size_t count = indices.count(); for (size_t i = 0; i < count; i++) { list.put(indices.get(i)->name); } } void WorldFiles::writeIndices(const ContentIndices* indices) { dynamic::Map root; write_indices(indices->blocks, root.putList("blocks")); write_indices(indices->items, root.putList("items")); write_indices(indices->entities, root.putList("entities")); files::write_json(getIndicesFile(), &root); } void WorldFiles::writeWorldInfo(const World* world) { files::write_json(getWorldFile(), world->serialize().get()); } bool WorldFiles::readWorldInfo(World* world) { fs::path file = getWorldFile(); if (!fs::is_regular_file(file)) { std::cerr << "warning: world.json does not exists" << std::endl; return false; } auto root = files::read_json(file); world->deserialize(root.get()); return true; } static void erase_pack_indices(dynamic::Map* root, const std::string& id) { auto prefix = id+":"; auto blocks = root->list("blocks"); for (uint i = 0; i < blocks->size(); i++) { auto name = blocks->str(i); if (name.find(prefix) != 0) continue; auto value = blocks->getValueWriteable(i); *value = CORE_AIR; } auto items = root->list("items"); for (uint i = 0; i < items->size(); i++) { auto name = items->str(i); if (name.find(prefix) != 0) continue; auto value = items->getValueWriteable(i); *value = CORE_EMPTY; } } void WorldFiles::removeIndices(const std::vector& packs) { auto root = files::read_json(getIndicesFile()); for (const auto& id : packs) { erase_pack_indices(root.get(), id); } files::write_json(getIndicesFile(), root.get()); } fs::path WorldFiles::getFolder() const { return directory; }