#ifndef WORLD_WORLD_H_ #define WORLD_WORLD_H_ #include #include #include #include #include #include "../typedefs.h" #include "../settings.h" #include "../util/timeutil.h" #include "../data/dynamic.h" #include "../interfaces/Serializable.h" #include "../content/ContentPack.h" class Content; class WorldFiles; class Chunks; class Level; class Player; class ContentLUT; namespace fs = std::filesystem; class world_load_error : public std::runtime_error { public: world_load_error(std::string message); }; /// @brief holds all world data except the level (chunks and objects) class World : Serializable { std::string name; std::string generator; uint64_t seed; EngineSettings& settings; const Content* const content; std::vector packs; int64_t nextInventoryId = 0; public: std::unique_ptr wfile; /// @brief Day/night loop timer in range 0..1 where /// 0.0 - is midnight and /// 0.5 - is noon float daytime = timeutil::time_value(10, 00, 00); // looking bad float daytimeSpeed = 1.0f/60.0f/24.0f; /// @brief total time passed in the world (not depending on daytimeSpeed) double totalTime = 0.0; World( std::string name, std::string generator, fs::path directory, uint64_t seed, EngineSettings& settings, const Content* content, std::vector packs ); ~World(); /// @brief Update world day-time and total time /// @param delta delta-time void updateTimers(float delta); /// @brief Write all unsaved level data to the world directory void write(Level* level); /// @brief Check world indices and generate ContentLUT if convert required /// @param directory world directory /// @param content current Content instance /// @return ContentLUT if world convert required else nullptr static ContentLUT* checkIndices(const fs::path& directory, const Content* content); /// @brief Create new world /// @param name internal world name /// @param directory root world directory /// @param type of the world /// @param seed world generation seed /// @param settings current engine settings /// @param content current engine Content instance /// with all world content-packs applied /// @param packs vector of all world content-packs /// @return Level instance containing World instance static Level* create( std::string name, std::string generator, fs::path directory, uint64_t seed, EngineSettings& settings, const Content* content, const std::vector& packs ); /// @brief Load an existing world /// @param directory root world directory /// @param settings current engine settings /// @param content current engine Content instance /// with all world content-packs applied /// @param packs vector of all world content-packs /// @return Level instance containing World instance /// @throws world_load_error on world.json load error static Level* load( fs::path directory, EngineSettings& settings, const Content* content, const std::vector& packs ); void setName(const std::string& name); void setSeed(uint64_t seed); void setGenerator(const std::string& generator); /// @brief Check if world has content-pack installed /// @param id content-pack id bool hasPack(const std::string& id) const; /// @brief Get internal world name (not the folder name) /// @return name stored in world.json std::string getName() const; /// @brief Get world generation seed uint64_t getSeed() const; /// @brief Get world generator id std::string getGenerator() const; /// @brief Get vector of all content-packs installed in world const std::vector& getPacks() const; /// @brief Get next inventory id and increment it's counter /// @return integer >= 1 int64_t getNextInventoryId() { return nextInventoryId++; } /// @brief Get current world Content instance const Content* getContent() const { return content; } std::unique_ptr serialize() const override; void deserialize(dynamic::Map *src) override; }; #endif /* WORLD_WORLD_H_ */