#include "Model.hpp" #include using namespace model; inline constexpr glm::vec3 X(1, 0, 0); inline constexpr glm::vec3 Y(0, 1, 0); inline constexpr glm::vec3 Z(0, 0, 1); void Mesh::addPlane(glm::vec3 pos, glm::vec3 right, glm::vec3 up, glm::vec3 norm) { vertices.push_back({pos-right-up, {0,0}, norm}); vertices.push_back({pos+right-up, {1,0}, norm}); vertices.push_back({pos+right+up, {1,1}, norm}); vertices.push_back({pos-right-up, {0,0}, norm}); vertices.push_back({pos+right+up, {1,1}, norm}); vertices.push_back({pos-right+up, {0,1}, norm}); } void Mesh::addBox(glm::vec3 pos, glm::vec3 size) { addPlane(pos+Z*size, X*size, Y*size, Z); addPlane(pos-Z*size, -X*size, Y*size, -Z); addPlane(pos+Y*size, X*size, -Z*size, Y); addPlane(pos-Y*size, X*size, Z*size, -Y); addPlane(pos+X*size, -Z*size, Y*size, X); addPlane(pos-X*size, Z*size, Y*size, -X); } void Model::clean() { meshes.erase( std::remove_if(meshes.begin(), meshes.end(), [](const Mesh& mesh){ return mesh.vertices.empty(); }), meshes.end() ); }