#include "lua_commons.hpp" #include "api_lua.hpp" #include "../scripting.hpp" #include "../../../assets/Assets.hpp" #include "../../../assets/AssetsLoader.hpp" #include "../../../files/engine_paths.hpp" #include "../../../world/Level.hpp" #include "../../../world/World.hpp" #include "../../../engine.hpp" #include #include namespace fs = std::filesystem; static int l_world_get_list(lua_State* L) { auto paths = scripting::engine->getPaths(); auto worlds = paths->scanForWorlds(); lua_createtable(L, worlds.size(), 0); for (size_t i = 0; i < worlds.size(); i++) { lua_createtable(L, 0, 1); auto name = worlds[i].filename().u8string(); lua_pushstring(L, name.c_str()); lua_setfield(L, -2, "name"); auto assets = scripting::engine->getAssets(); std::string icon = "world:"+name+".icon"; if (!AssetsLoader::loadExternalTexture(assets, icon, { worlds[i]/fs::path("icon.png"), worlds[i]/fs::path("preview.png") })) { icon = "gui/no_world_icon"; } lua_pushstring(L, icon.c_str()); lua_setfield(L, -2, "icon"); lua_rawseti(L, -2, i + 1); } return 1; } static int l_world_get_total_time(lua_State* L) { lua_pushnumber(L, scripting::level->getWorld()->totalTime); return 1; } static int l_world_get_day_time(lua_State* L) { lua_pushnumber(L, scripting::level->getWorld()->daytime); return 1; } static int l_world_set_day_time(lua_State* L) { double value = lua_tonumber(L, 1); scripting::level->getWorld()->daytime = fmod(value, 1.0); return 0; } static int l_world_get_seed(lua_State* L) { lua_pushinteger(L, scripting::level->getWorld()->getSeed()); return 1; } static int l_world_exists(lua_State* L) { auto name = lua_tostring(L, 1); auto worldsDir = scripting::engine->getPaths()->getWorldFolder(name); lua_pushboolean(L, fs::is_directory(worldsDir)); return 1; } const luaL_Reg worldlib [] = { {"get_list", lua_wrap_errors}, {"get_total_time", lua_wrap_errors}, {"get_day_time", lua_wrap_errors}, {"set_day_time", lua_wrap_errors}, {"get_seed", lua_wrap_errors}, {"exists", lua_wrap_errors}, {NULL, NULL} };