#include "Hitbox.hpp" #include std::optional BodyType_from(std::string_view str) { if (str == "kinematic") { return BodyType::KINEMATIC; } else if (str == "dynamic") { return BodyType::DYNAMIC; } else if (str == "static") { return BodyType::STATIC; } return std::nullopt; } std::string to_string(BodyType type) { switch (type) { case BodyType::KINEMATIC: return "kinematic"; case BodyType::DYNAMIC: return "dynamic"; case BodyType::STATIC: return "static"; default: return "unknown"; } } Hitbox::Hitbox(BodyType type, glm::vec3 position, glm::vec3 halfsize) : type(type), position(position), halfsize(halfsize), velocity(0.0f,0.0f,0.0f), linearDamping(0.1f) {}