#include "Texture.h" #include #include #include #include "ImageData.h" #include "gl_util.h" Texture::Texture(uint id, uint width, uint height) : id(id), width(width), height(height) { } Texture::Texture(ubyte* data, uint width, uint height, ImageFormat imageFormat) : width(width), height(height) { glGenTextures(1, &id); glBindTexture(GL_TEXTURE_2D, id); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); GLenum format = gl::to_gl_format(imageFormat); glTexImage2D( GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, (GLvoid *) data ); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glGenerateMipmap(GL_TEXTURE_2D); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); glBindTexture(GL_TEXTURE_2D, 0); } Texture::~Texture() { glDeleteTextures(1, &id); } void Texture::bind(){ glBindTexture(GL_TEXTURE_2D, id); } void Texture::unbind() { glBindTexture(GL_TEXTURE_2D, 0); } void Texture::reload(ubyte* data){ glBindTexture(GL_TEXTURE_2D, id); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid *) data); glBindTexture(GL_TEXTURE_2D, 0); } ImageData* Texture::readData() { std::unique_ptr data (new ubyte[width * height * 4]); glBindTexture(GL_TEXTURE_2D, id); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data.get()); glBindTexture(GL_TEXTURE_2D, 0); return new ImageData(ImageFormat::rgba8888, width, height, data.release()); } void Texture::setNearestFilter() { bind(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glBindTexture(GL_TEXTURE_2D, 0); } Texture* Texture::from(const ImageData* image) { uint width = image->getWidth(); uint height = image->getHeight(); const void* data = image->getData(); return new Texture((ubyte*)data, width, height, image->getFormat()); } uint Texture::getWidth() const { return width; } uint Texture::getHeight() const { return height; } uint Texture::getId() const { return id; }