#ifndef FILES_WORLDFILES_H_ #define FILES_WORLDFILES_H_ #include #include #include #include #include #include #define GLM_ENABLE_EXPERIMENTAL #include "glm/gtx/hash.hpp" #include "files.h" #include "../typedefs.h" #include "../settings.h" const uint REGION_HEADER_SIZE = 10; const uint REGION_LAYER_VOXELS = 0; const uint REGION_LAYER_LIGHTS = 1; const uint REGION_LAYER_STORAGES = 2; const uint REGION_SIZE_BIT = 5; const uint REGION_SIZE = (1 << (REGION_SIZE_BIT)); const uint REGION_CHUNKS_COUNT = ((REGION_SIZE) * (REGION_SIZE)); const uint REGION_FORMAT_VERSION = 2; const uint WORLD_FORMAT_VERSION = 1; const uint MAX_OPEN_REGION_FILES = 16; #define REGION_FORMAT_MAGIC ".VOXREG" #define WORLD_FORMAT_MAGIC ".VOXWLD" class Player; class Chunk; class Content; class ContentIndices; class World; namespace fs = std::filesystem; class illegal_region_format : public std::runtime_error { public: illegal_region_format(const std::string& message) : std::runtime_error(message) {} }; class WorldRegion { ubyte** chunksData; uint32_t* sizes; bool unsaved = false; public: WorldRegion(); ~WorldRegion(); void put(uint x, uint z, ubyte* data, uint32_t size); ubyte* getChunkData(uint x, uint z); uint getChunkDataSize(uint x, uint z); void setUnsaved(bool unsaved); bool isUnsaved() const; ubyte** getChunks() const; uint32_t* getSizes() const; }; struct regfile { files::rafile file; int version; regfile(fs::path filename); }; typedef std::unordered_map> regionsmap; class WorldFiles { std::unordered_map> openRegFiles; void writeWorldInfo(const World* world); fs::path getRegionFilename(int x, int y) const; fs::path getWorldFile() const; fs::path getIndicesFile() const; fs::path getPacksFile() const; WorldRegion* getRegion(regionsmap& regions, int x, int z); WorldRegion* getOrCreateRegion(regionsmap& regions, int x, int z); /* Compress buffer with extrle @param src source buffer @param srclen length of source buffer @param len (out argument) length of result buffer */ ubyte* compress(const ubyte* src, size_t srclen, size_t& len); /* Decompress buffer with extrle @param src compressed buffer @param srclen length of compressed buffer @param dstlen max expected length of source buffer */ ubyte* decompress(const ubyte* src, size_t srclen, size_t dstlen); ubyte* readChunkData(int x, int y, uint32_t& length, fs::path folder, int layer); void fetchChunks(WorldRegion* region, int x, int y, fs::path folder, int layer); void writeRegions(regionsmap& regions, const fs::path& folder, int layer); ubyte* getData(regionsmap& regions, const fs::path& folder, int x, int z, int layer); regfile* getRegFile(glm::ivec3 coord, const fs::path& folder); fs::path getLightsFolder() const; fs::path getInventoriesFolder() const; public: static bool parseRegionFilename(const std::string& name, int& x, int& y); fs::path getRegionsFolder() const; fs::path getPlayerFile() const; regionsmap regions; regionsmap storages; regionsmap lights; fs::path directory; std::unique_ptr compressionBuffer; bool generatorTestMode; bool doWriteLights; WorldFiles(fs::path directory, const DebugSettings& settings); ~WorldFiles(); void put(Chunk* chunk); void put(int x, int z, const ubyte* voxelData); int getVoxelRegionVersion(int x, int z); int getVoxelRegionsVersion(); ubyte* getChunk(int x, int z); light_t* getLights(int x, int z); bool readWorldInfo(World* world); bool readPlayer(Player* player); void writeRegion(int x, int y, WorldRegion* entry, fs::path file, int layer); void writePlayer(Player* player); /* @param world world info to save (nullable) */ void write(const World* world, const Content* content); void writePacks(const World* world); void writeIndices(const ContentIndices* indices); /* Append pack to packs.list without duplicate check */ void addPack(const World* world, const std::string& id); static const char* WORLD_FILE; }; #endif /* FILES_WORLDFILES_H_ */