#pragma once #include #include #include "Assets.hpp" class ResPaths; class Assets; class AssetsLoader; class Atlas; struct AssetCfg; /// @brief see AssetsLoader.h: aloader_func namespace assetload { postfunc texture( AssetsLoader*, const ResPaths* paths, const std::string& filename, const std::string& name, const std::shared_ptr& settings ); postfunc shader( AssetsLoader*, const ResPaths* paths, const std::string& filename, const std::string& name, const std::shared_ptr& settings ); postfunc atlas( AssetsLoader*, const ResPaths* paths, const std::string& directory, const std::string& name, const std::shared_ptr& settings ); postfunc font( AssetsLoader*, const ResPaths* paths, const std::string& filename, const std::string& name, const std::shared_ptr& settings ); postfunc layout( AssetsLoader*, const ResPaths* paths, const std::string& file, const std::string& name, const std::shared_ptr& settings ); postfunc sound( AssetsLoader*, const ResPaths* paths, const std::string& file, const std::string& name, const std::shared_ptr& settings ); postfunc model( AssetsLoader*, const ResPaths* paths, const std::string& file, const std::string& name, const std::shared_ptr& settings ); }