#pragma once #include #include "frontend/hud.hpp" #include "objects/Entities.hpp" #include "world/Level.hpp" #include "logic/LevelController.hpp" #include "api_lua.hpp" namespace scripting { extern Hud* hud; } inline std::optional get_entity(lua::State* L, int idx) { auto id = lua::tointeger(L, idx); auto level = scripting::controller->getLevel(); return level->entities->get(id); }