// Example of a GLSL library vec4 decompress_light(float compressed_light) { vec4 result; int compressed = floatBitsToInt(compressed_light); result.r = ((compressed >> 24) & 0xFF) / 255.f; result.g = ((compressed >> 16) & 0xFF) / 255.f; result.b = ((compressed >> 8) & 0xFF) / 255.f; result.a = (compressed & 0xFF) / 255.f; return result; }