#include "core_defs.hpp" #include "items/ItemDef.hpp" #include "content/Content.hpp" #include "content/ContentBuilder.hpp" #include "files/files.hpp" #include "files/engine_paths.hpp" #include "window/Window.hpp" #include "window/Events.hpp" #include "window/input.hpp" #include "voxels/Block.hpp" // All in-game definitions (blocks, items, etc..) void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) { Block& block = builder->createBlock("core:air"); block.replaceable = true; block.drawGroup = 1; block.lightPassing = true; block.skyLightPassing = true; block.obstacle = false; block.selectable = false; block.model = BlockModel::none; block.pickingItem = "core:empty"; ItemDef& item = builder->createItem("core:empty"); item.iconType = item_icon_type::none; auto bindsFile = paths->getResources()/fs::path("bindings.toml"); if (fs::is_regular_file(bindsFile)) { Events::loadBindings( bindsFile.u8string(), files::read_string(bindsFile) ); } }