# 0.23 - 2024.10.19 [Documentation](https://github.com/MihailRis/VoxelEngine-Cpp/tree/release-0.23/doc/en/main-page.md) for 0.23 Table of contents: - [Added](#added) - [Functions](#functions) - [Changes](#changes) - [Fixes](#fixes) ## Added - world generation engine instead of hardcoded generator - world generators - core:default - base:demo - block fields (metadata) - resource aliases (resource-aliases.json) - cameras - libraries - generation - bjson - commands: - fragment.save - fragment.crop - blocks: - core:obstacle - core:struct_air - base:coal_ore - settings: - graphics.chunk-max-vertices - graphics.chunk-max-renderers - block properties: - surface-replacement - fields - 'parent' property for blocks, items and entities - filesystem entry points: - config - export - lua usertypes: - Heightmap - VoxelFragment - raycast filter - (project) add unit tests framework (gtest) - (project) change project title to VoxelCore ### Functions - debug.print - pack.shared_file - block.get_field - block.set_field - item.caption - file.read_combined_list - cameras.get(int) - bjson.tobytes - bjson.frombytes - generation.create_fragment - generation.load_fragment - generation.save_fragment - generation.get_default_generator - generation.get_generators - uinode:getContentOffset ## Changes - upgrade world regions format - upgrade toml parser to 1.0.0 support - json.tostring now accepts any supported value - json.parse now accepts any supported value as root element ## Fixes - [fix: extended block always main segment passed to on_iteract](https://github.com/MihailRis/VoxelEngine-Cpp/commit/fbca439b2da5a236a122c29488dc8809044ae919) - [fix: backlight setting not applying on change](https://github.com/MihailRis/VoxelEngine-Cpp/commit/d59fac61bb5ae5949b49f10ac71c22b595dcdff7 "fix: backlight setting not applying on change") - [fix: backlight not applied to entities](https://github.com/MihailRis/VoxelEngine-Cpp/commit/45a1e1df82967141dfb6d4b9b298deb4dfbf44c0 "fix: backlight not applied to entities") - [fix: extended block always main segment passed to on_iteract](https://github.com/MihailRis/VoxelEngine-Cpp/commit/fbca439b2da5a236a122c29488dc8809044ae919 "fix: extended block always main segment passed to on_iteract") - [fix block.get_hitbox with non rotatable blocks](https://github.com/MihailRis/VoxelEngine-Cpp/commit/b9074ebe4788d0016a9fd7563b59816b6300c06d "fix block.get_hitbox with non rotatable blocks") - [fix: entity shading is incorrect when it is upper than max height](https://github.com/MihailRis/VoxelEngine-Cpp/commit/45a793d6475b4d5b7c59e9c18492aa45767e2236 "fix: entity shading is incorrect when it is upper than max height") - [fix: toggle fullscreen GLFW invalid enum error](https://github.com/MihailRis/VoxelEngine-Cpp/commit/85bea6f17dc7815569a28e70423b704c476ed410 "fix: toggle fullscreen GLFW invalid enum error") - [fix: flight can stop on noclip enabled](https://github.com/MihailRis/VoxelEngine-Cpp/commit/f63ab345eaaf7885cfd0298a99cea58a423741fb "fix: flight can stop on noclip enabled") - [fix: block model "x" preview](https://github.com/MihailRis/VoxelEngine-Cpp/pull/300) - [Batch3D::point() buffer overflow](https://github.com/MihailRis/VoxelEngine-Cpp/pull/302) - [fix player entity teleport using debug_panel](https://github.com/MihailRis/VoxelEngine-Cpp/commit/ba9417a7e4638a3b09568895e4af5b702da80c16) - fix fatal animator error