#pragma once #include "data/dv.hpp" #include "graphics/ui/elements/Menu.hpp" #include #include #include class Task; class Engine; class UiDocument; namespace menus { /// @brief Create development version label at the top-right screen corner void create_version_label(Engine* engine); gui::page_loader_func create_page_loader(Engine* engine); UiDocument* show( Engine* engine, const std::string& name, std::vector args ); void show_process_panel(Engine* engine, const std::shared_ptr& task, const std::wstring& text=L""); bool call(Engine* engine, runnable func); }