#pragma once class LineBatch; class DrawContext; class Camera; class Shader; class GuidesRenderer { public: void drawBorders( LineBatch& batch, int sx, int sy, int sz, int ex, int ey, int ez ); void drawCoordSystem( LineBatch& batch, const DrawContext& pctx, float length ); /// @brief Render all debug lines (chunks borders, coord system guides) /// @param context graphics context /// @param camera active camera /// @param linesShader shader used void renderDebugLines( const DrawContext& context, const Camera& camera, LineBatch& batch, Shader& linesShader, bool showChunkBorders ); };