#include "LevelEvents.hpp" #include using std::vector; void LevelEvents::listen(lvl_event_type type, const chunk_event_func& func) { auto& callbacks = chunk_callbacks[type]; callbacks.push_back(func); } void LevelEvents::trigger(lvl_event_type type, Chunk* chunk) { const auto& callbacks = chunk_callbacks[type]; for (const chunk_event_func& func : callbacks) { func(type, chunk); } }