#include "api_lua.h" #include "lua_commons.h" #include "../scripting.h" #include "../../../engine.h" #include "../../../window/Window.h" static int l_time_uptime(lua_State* L) { lua_pushnumber(L, Window::time()); return 1; } static int l_time_delta(lua_State* L) { lua_pushnumber(L, scripting::engine->getDelta()); return 1; } const luaL_Reg timelib [] = { {"uptime", lua_wrap_errors}, {"delta", lua_wrap_errors}, {NULL, NULL} };