name: Macos Build on: push: branches: [ "main", "release-**"] pull_request: branches: [ "main", "dev" ] workflow_call: inputs: build_name: required: true type: string description: 'Build name passed as VC_BUILD_NAME define' jobs: build-dmg: # Only run on GitHub, skip on Gitea if: github.server_url == 'https://github.com' runs-on: macos-latest steps: - uses: actions/checkout@v2 with: submodules: 'true' - name: Install dependencies from brew run: | brew install glfw3 glew libpng openal-soft luajit libvorbis skypjack/entt/entt googletest glm - name: Configure run: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_TESTS=ON -DVOXELENGINE_BUILD_APPDIR=1 -DVC_BUILD_NAME="${{ inputs.build_name }}" - name: Build run: cmake --build build -t install - name: Make fix_dylibs.sh executable run: chmod +x dev/fix_dylibs.sh - name: Fix dylibs run: ./dev/fix_dylibs.sh VoxelEngine Release build - name: Run tests run: ctest --output-on-failure --test-dir build - name: Run engine tests timeout-minutes: 3 continue-on-error: true run: | chmod +x build/VoxelEngine chmod +x AppDir/usr/bin/vctest AppDir/usr/bin/vctest -e build/VoxelEngine -d dev/tests -u build --output-always - name: Create DMG run: | mkdir VoxelEngineDmgContent cp -r build/res VoxelEngineDmgContent/ cp -r build/VoxelEngine VoxelEngineDmgContent/ cp -r build/libs VoxelEngineDmgContent/libs hdiutil create VoxelEngineMacApp.dmg -volname "VoxelEngine" -srcfolder VoxelEngineDmgContent -ov -format UDZO - name: Upload artifacts uses: actions/upload-artifact@v4 with: name: VoxelEngineMacOs path: VoxelEngineMacApp.dmg