#include #include #include "api_lua.hpp" #include "coders/png.hpp" #include "constants.hpp" #include "content/Content.hpp" #include "debug/Logger.hpp" #include "engine/Engine.hpp" #include "files/engine_paths.hpp" #include "files/files.hpp" #include "files/settings_io.hpp" #include "frontend/menu.hpp" #include "frontend/screens/MenuScreen.hpp" #include "graphics/core/Texture.hpp" #include "logic/EngineController.hpp" #include "logic/LevelController.hpp" #include "util/listutil.hpp" #include "util/platform.hpp" #include "window/Events.hpp" #include "window/Window.hpp" #include "world/Level.hpp" #include "world/generator/WorldGenerator.hpp" using namespace scripting; static int l_get_version(lua::State* L) { return lua::pushvec_stack( L, glm::vec2(ENGINE_VERSION_MAJOR, ENGINE_VERSION_MINOR) ); } /// @brief Creating new world /// @param name Name world /// @param seed Seed world /// @param generator Type of generation static int l_new_world(lua::State* L) { auto name = lua::require_string(L, 1); auto seed = lua::require_string(L, 2); auto generator = lua::require_string(L, 3); auto controller = engine->getController(); controller->createWorld(name, seed, generator); return 0; } /// @brief Open world /// @param name Name world static int l_open_world(lua::State* L) { auto name = lua::require_string(L, 1); auto controller = engine->getController(); controller->openWorld(name, false); return 0; } /// @brief Reopen world static int l_reopen_world(lua::State*) { auto controller = engine->getController(); if (level == nullptr) { throw std::runtime_error("no world open"); } controller->reopenWorld(level->getWorld()); return 0; } /// @brief Save world static int l_save_world(lua::State* L) { if (controller == nullptr) { throw std::runtime_error("no world open"); } controller->saveWorld(); return 0; } /// @brief Close world /// @param flag Save world (bool) static int l_close_world(lua::State* L) { if (controller == nullptr) { throw std::runtime_error("no world open"); } bool save_world = lua::toboolean(L, 1); if (save_world) { controller->saveWorld(); } engine->onWorldClosed(); return 0; } /// @brief Delete world /// @param name Name world static int l_delete_world(lua::State* L) { auto name = lua::require_string(L, 1); auto controller = engine->getController(); controller->deleteWorld(name); return 0; } /// @brief Reconfigure packs /// @param addPacks An array of packs to add /// @param remPacks An array of packs to remove static int l_reconfig_packs(lua::State* L) { if (!lua::istable(L, 1)) { throw std::runtime_error("strings array expected as the first argument" ); } if (!lua::istable(L, 2)) { throw std::runtime_error("strings array expected as the second argument" ); } std::vector addPacks; if (!lua::istable(L, 1)) { throw std::runtime_error("an array expected as argument 1"); } int addLen = lua::objlen(L, 1); for (int i = 0; i < addLen; i++) { lua::rawgeti(L, i + 1, 1); addPacks.emplace_back(lua::tostring(L, -1)); lua::pop(L); } std::vector remPacks; if (!lua::istable(L, 2)) { throw std::runtime_error("an array expected as argument 2"); } int remLen = lua::objlen(L, 2); for (int i = 0; i < remLen; i++) { lua::rawgeti(L, i + 1, 2); remPacks.emplace_back(lua::tostring(L, -1)); lua::pop(L); } auto engineController = engine->getController(); engineController->reconfigPacks(controller, addPacks, remPacks); return 0; } /// @brief Get a setting value /// @param name The name of the setting /// @return The value of the setting static int l_get_setting(lua::State* L) { auto name = lua::require_string(L, 1); const auto value = engine->getSettingsHandler().getValue(name); return lua::pushvalue(L, value); } /// @brief Set a setting value /// @param name The name of the setting /// @param value The new value for the setting static int l_set_setting(lua::State* L) { auto name = lua::require_string(L, 1); const auto value = lua::tovalue(L, 2); engine->getSettingsHandler().setValue(name, value); return 0; } /// @brief Convert a setting value to a string /// @param name The name of the setting /// @return The string representation of the setting value static int l_str_setting(lua::State* L) { auto name = lua::require_string(L, 1); const auto string = engine->getSettingsHandler().toString(name); return lua::pushstring(L, string); } /// @brief Get information about a setting /// @param name The name of the setting /// @return A table with information about the setting static int l_get_setting_info(lua::State* L) { auto name = lua::require_string(L, 1); auto setting = engine->getSettingsHandler().getSetting(name); lua::createtable(L, 0, 1); if (auto number = dynamic_cast(setting)) { lua::pushnumber(L, number->getMin()); lua::setfield(L, "min"); lua::pushnumber(L, number->getMax()); lua::setfield(L, "max"); lua::pushnumber(L, number->getDefault()); lua::setfield(L, "def"); return 1; } if (auto integer = dynamic_cast(setting)) { lua::pushinteger(L, integer->getMin()); lua::setfield(L, "min"); lua::pushinteger(L, integer->getMax()); lua::setfield(L, "max"); lua::pushinteger(L, integer->getDefault()); lua::setfield(L, "def"); return 1; } if (auto boolean = dynamic_cast(setting)) { lua::pushboolean(L, boolean->getDefault()); lua::setfield(L, "def"); return 1; } if (auto string = dynamic_cast(setting)) { lua::pushstring(L, string->getDefault()); lua::setfield(L, "def"); return 1; } lua::pop(L); throw std::runtime_error("unsupported setting type"); } static void load_texture( const ubyte* bytes, size_t size, const std::string& destname ) { try { engine->getAssets()->store(png::load_texture(bytes, size), destname); } catch (const std::runtime_error& err) { debug::Logger logger("lua.corelib"); logger.error() << err.what(); } } static int l_load_texture(lua::State* L) { if (lua::istable(L, 1)) { lua::pushvalue(L, 1); size_t size = lua::objlen(L, 1); util::Buffer buffer(size); for (size_t i = 0; i < size; i++) { lua::rawgeti(L, i + 1); buffer[i] = lua::tointeger(L, -1); lua::pop(L); } lua::pop(L); load_texture(buffer.data(), buffer.size(), lua::require_string(L, 2)); } else if (auto bytes = lua::touserdata(L, 1)) { load_texture( bytes->data().data(), bytes->data().size(), lua::require_string(L, 2) ); } return 0; } static int l_open_folder(lua::State* L) { auto path = engine->getPaths().resolve(lua::require_string(L, 1)); platform::open_folder(path); return 0; } /// @brief Quit the game static int l_quit(lua::State*) { engine->quit(); return 0; } static int l_blank(lua::State*) { return 0; } const luaL_Reg corelib[] = { {"blank", lua::wrap}, {"get_version", lua::wrap}, {"new_world", lua::wrap}, {"open_world", lua::wrap}, {"reopen_world", lua::wrap}, {"save_world", lua::wrap}, {"close_world", lua::wrap}, {"delete_world", lua::wrap}, {"reconfig_packs", lua::wrap}, {"get_setting", lua::wrap}, {"set_setting", lua::wrap}, {"str_setting", lua::wrap}, {"get_setting_info", lua::wrap}, {"open_folder", lua::wrap}, {"quit", lua::wrap}, {"__load_texture", lua::wrap}, {NULL, NULL} };