# Library *gfx.blockwraps* Library for working with *block wrappers*. Block wrappers are introduced to implement block destruction animation and can be used for other purposes. ```lua -- Creates a wrapper at the specified position, with the specified texture. -- Returns the wrapper id. gfx.blockwraps.wrap(position: vec3, texture: str) --> int -- Removes the wrapper, if it exists. gfx.blockwraps.unwrap(id: int) -- Changes the position of the wrapper, if it exists. gfx.blockwraps.set_pos(id: int, position: vec3) -- Changes the texture of the wrapper, if it exists. gfx.blockwraps.set_texture(id: int, texture: str) ``` Wrappers are not automatically removed without calling `unwrap`.