#include "ChunksStorage.hpp" #include #include "content/Content.hpp" #include "debug/Logger.hpp" #include "files/WorldFiles.hpp" #include "items/Inventories.hpp" #include "lighting/Lightmap.hpp" #include "maths/voxmaths.hpp" #include "objects/Entities.hpp" #include "typedefs.hpp" #include "world/Level.hpp" #include "world/World.hpp" #include "Block.hpp" #include "Chunk.hpp" #include "VoxelsVolume.hpp" static debug::Logger logger("chunks-storage"); ChunksStorage::ChunksStorage(Level* level) : level(level) { } void ChunksStorage::store(const std::shared_ptr& chunk) { chunksMap[glm::ivec2(chunk->x, chunk->z)] = chunk; } std::shared_ptr ChunksStorage::get(int x, int z) const { auto found = chunksMap.find(glm::ivec2(x, z)); if (found == chunksMap.end()) { return nullptr; } return found->second; } void ChunksStorage::remove(int x, int z) { auto found = chunksMap.find(glm::ivec2(x, z)); if (found != chunksMap.end()) { chunksMap.erase(found->first); } } static void verifyLoadedChunk(ContentIndices* indices, Chunk* chunk) { for (size_t i = 0; i < CHUNK_VOL; i++) { blockid_t id = chunk->voxels[i].id; if (indices->blocks.get(id) == nullptr) { auto logline = logger.error(); logline << "corruped block detected at " << i << " of chunk "; logline << chunk->x << "x" << chunk->z; logline << " -> " << id; chunk->voxels[i].id = BLOCK_AIR; } } } std::shared_ptr ChunksStorage::create(int x, int z) { World* world = level->getWorld(); auto& regions = world->wfile.get()->getRegions(); auto chunk = std::make_shared(x, z); store(chunk); if (auto data = regions.getVoxels(chunk->x, chunk->z)) { chunk->decode(data.get()); auto invs = regions.fetchInventories(chunk->x, chunk->z); chunk->setBlockInventories(std::move(invs)); auto entitiesData = regions.fetchEntities(chunk->x, chunk->z); if (entitiesData.getType() == dv::value_type::object) { level->entities->loadEntities(std::move(entitiesData)); chunk->flags.entities = true; } chunk->flags.loaded = true; for (auto& entry : chunk->inventories) { level->inventories->store(entry.second); } verifyLoadedChunk(level->content->getIndices(), chunk.get()); } if (auto lights = regions.getLights(chunk->x, chunk->z)) { chunk->lightmap.set(lights.get()); chunk->flags.loadedLights = true; } chunk->blocksMetadata = regions.getBlocksData(chunk->x, chunk->z); return chunk; } // reduce nesting on next modification // 25.06.2024: not now // TODO: move to Chunks for performance improvement void ChunksStorage::getVoxels(VoxelsVolume* volume, bool backlight) const { const Content* content = level->content; auto indices = content->getIndices(); voxel* voxels = volume->getVoxels(); light_t* lights = volume->getLights(); int x = volume->getX(); int y = volume->getY(); int z = volume->getZ(); int w = volume->getW(); int h = volume->getH(); int d = volume->getD(); int scx = floordiv(x, CHUNK_W); int scz = floordiv(z, CHUNK_D); int ecx = floordiv(x + w, CHUNK_W); int ecz = floordiv(z + d, CHUNK_D); int cw = ecx - scx + 1; int cd = ecz - scz + 1; // cw*cd chunks will be scanned for (int cz = scz; cz < scz + cd; cz++) { for (int cx = scx; cx < scx + cw; cx++) { const auto& found = chunksMap.find(glm::ivec2(cx, cz)); if (found == chunksMap.end()) { // no chunk loaded -> filling with BLOCK_VOID for (int ly = y; ly < y + h; ly++) { for (int lz = std::max(z, cz * CHUNK_D); lz < std::min(z + d, (cz + 1) * CHUNK_D); lz++) { for (int lx = std::max(x, cx * CHUNK_W); lx < std::min(x + w, (cx + 1) * CHUNK_W); lx++) { uint idx = vox_index(lx - x, ly - y, lz - z, w, d); voxels[idx].id = BLOCK_VOID; lights[idx] = 0; } } } } else { auto& chunk = found->second; const voxel* cvoxels = chunk->voxels; const light_t* clights = chunk->lightmap.getLights(); for (int ly = y; ly < y + h; ly++) { for (int lz = std::max(z, cz * CHUNK_D); lz < std::min(z + d, (cz + 1) * CHUNK_D); lz++) { for (int lx = std::max(x, cx * CHUNK_W); lx < std::min(x + w, (cx + 1) * CHUNK_W); lx++) { uint vidx = vox_index(lx - x, ly - y, lz - z, w, d); uint cidx = vox_index( lx - cx * CHUNK_W, ly, lz - cz * CHUNK_D, CHUNK_W, CHUNK_D ); voxels[vidx] = cvoxels[cidx]; light_t light = clights[cidx]; if (backlight) { const auto block = indices->blocks.get(voxels[vidx].id); if (block && block->lightPassing) { light = Lightmap::combine( std::min(15, Lightmap::extract(light, 0) + 1), std::min(15, Lightmap::extract(light, 1) + 1), std::min(15, Lightmap::extract(light, 2) + 1), std::min(15, static_cast(Lightmap::extract(light, 3))) ); } } lights[vidx] = light; } } } } } } }