#include #include #include #include #include #include "definitions.h" #include "util/platform.h" #include "engine.h" int main() { platform::configure_encoding(); setup_definitions(); try { EngineSettings settings; settings.displayWidth = 1280; settings.displayHeight = 720; settings.displaySamples = 0; // верну мультисемплинг позже settings.displayTitle = "VoxelEngine-Cpp v0.13"; settings.chunksLoadSpeed = 10; settings.chunksLoadDistance = 12; settings.chunksPadding = 2; settings.displaySwapInterval = 1; settings.fogCurve = 1.6f; std::string settings_file = platform::get_settings_file(); if (std::filesystem::is_regular_file(settings_file)) { std::cout << "-- loading settings" << std::endl; load_settings(settings, settings_file); } else { std::cout << "-- creating settings file " << settings_file << std::endl; save_settings(settings, settings_file); } Engine engine(settings); engine.mainloop(); } catch (const initialize_error& err) { std::cerr << "could not to initialize engine" << std::endl; std::cerr << err.what() << std::endl; } return 0; }