# 0.22 - 2024.08.01 [Documentation](https://github.com/MihailRis/VoxelEngine-Cpp/tree/release-0.22/doc/en/main-page.md) for 0.22 Table of contents: - [Added](#added) - [Libraries](#libraries) - [Functions](#functions) - [Changes](#changes) - [Fixes](#fixes) ## Added - entities, components - base:drop - dropped item - base:falling_block - falling block - base:player - player - extended blocks - resources (resources.json) - cameras - libraries - cameras - cameras - entities - entities - vec2, vec3, vec4 - vectors - mat4 - 4x4 matrices - quat - quaternions - skeletons (see doc/\*/rigging.md) - models (only .obj is supported) - block: base:door - use of textures from atlases (atlas_name:texture_name) in image, entity models - lists added to preload.json: atlas, model - shadeless and ambient-occlusion properties for blocks - setting: camera inertia - event on_hud_render - content pack menu - "Display" section in settings - framerate setting - new documentation sections: - rigging - resources - entity-properties - scripting/ - ecs - events - libcameras - libentities - libmat4 - libquat - libvecn - new sounds - *change-on-release* and *sub-supplier* trackbar properties - window icon ### Functions - debug.log - debug.warning - debug.error - input.is_pressed - input.is_active - hud.is_paused - hud.is_inventory_open - player.get_spawnpoint - player.set_spawnpoint - player.get_selected_block - player.get_selected_entity - player.get_entity - player.get_camera - player.set_camera - block.place - block.destruct - block.get_picking_item - block.raycast - block.get_rotation_profile - block.get_textures - block.get_model - block.get_hitbox - block.is_extended - block.get_size - block.is_segment - block.seek_origin - block.compose_sate - block.decompose_state - math.clamp - math.rand - table.copy - table.count_pairs - table.random - string.pattern_safe - string.explode - string.split - string.formatted_time - string.replace - string.trim - string.trim_right - string.trim_left - string.starts_with - string.ends_with ### Commands - clear - player.respawn - entity.despawn - time.uptime ## Changes - content folder is now created automatically - content error messages are now more detailed - lua error messages now contain a call stack traceback - updated documentation structure - legacy functions (load_script, dofile) now generate warnings in the console with the call stack displayed - some sounds of footsteps, destruction/installation of blocks - removed v-sync checkbox (replaced with framerate setting) - added 'normal' argument to on_use_on_block - increased debug-panel width ## Fixes - the randomness factor of the generation seed when creating a world - behavior of blocks with a pipe rotation profile in combination with the grounded property - behavior of the u_timer uniform variable when paused - torch material - Lua stack leaks - behavior of Lua functions in coroutines - support for wav sounds - [issue #239](https://github.com/MihailRis/VoxelEngine-Cpp/issues/239) - errors when rebooting the world - incorrect lighting of AABB blocks - camera height limitation - incorrect timing of the mouseRelease event - 'gravity' does not work on hud overlays - overlay 'on_close' not called on window close - delta time plotter is interactive