#pragma once #include "api_lua.hpp" #include "logic/scripting/scripting_hud.hpp" #include "graphics/render/WorldRenderer.hpp" #include "engine/Engine.hpp" template inline int wrap_hud(lua_State* L) { if (scripting::hud == nullptr) { return luaL_error( L, "renderer is not initialized yet, see hud.lua on_hud_open event" ); } return lua::wrap(L); }