#include "input.h" #include int keycode::ENTER = GLFW_KEY_ENTER; int keycode::TAB = GLFW_KEY_TAB; int keycode::SPACE = GLFW_KEY_SPACE; int keycode::BACKSPACE = GLFW_KEY_BACKSPACE; int keycode::LEFT_SHIFT = GLFW_KEY_LEFT_SHIFT; int keycode::LEFT_CONTROL = GLFW_KEY_LEFT_CONTROL; int keycode::LEFT_ALT = GLFW_KEY_LEFT_ALT; int keycode::RIGHT_SHIFT = GLFW_KEY_RIGHT_SHIFT; int keycode::RIGHT_CONTROL = GLFW_KEY_RIGHT_CONTROL; int keycode::RIGHT_ALT = GLFW_KEY_RIGHT_ALT; int keycode::F1 = GLFW_KEY_F1; int keycode::F2 = GLFW_KEY_F2; int keycode::F3 = GLFW_KEY_F3; int keycode::F4 = GLFW_KEY_F4; int keycode::F5 = GLFW_KEY_F5; int keycode::F6 = GLFW_KEY_F6; int keycode::F7 = GLFW_KEY_F7; int keycode::F8 = GLFW_KEY_F8; int keycode::F9 = GLFW_KEY_F9; int keycode::F10 = GLFW_KEY_F10; int keycode::F11 = GLFW_KEY_F11; int keycode::F12 = GLFW_KEY_F12; int keycode::A = GLFW_KEY_A; int keycode::B = GLFW_KEY_B; int keycode::C = GLFW_KEY_C; int keycode::D = GLFW_KEY_D; int keycode::E = GLFW_KEY_E; int keycode::F = GLFW_KEY_F; int keycode::G = GLFW_KEY_G; int keycode::H = GLFW_KEY_H; int keycode::I = GLFW_KEY_I; int keycode::J = GLFW_KEY_J; int keycode::K = GLFW_KEY_K; int keycode::L = GLFW_KEY_L; int keycode::M = GLFW_KEY_M; int keycode::N = GLFW_KEY_N; int keycode::O = GLFW_KEY_O; int keycode::P = GLFW_KEY_P; int keycode::Q = GLFW_KEY_Q; int keycode::R = GLFW_KEY_R; int keycode::S = GLFW_KEY_S; int keycode::T = GLFW_KEY_T; int keycode::U = GLFW_KEY_U; int keycode::V = GLFW_KEY_V; int keycode::W = GLFW_KEY_W; int keycode::X = GLFW_KEY_X; int keycode::Y = GLFW_KEY_Y; int keycode::Z = GLFW_KEY_Z; int keycode::NUM_0 = GLFW_KEY_0; int keycode::NUM_1 = GLFW_KEY_1; int keycode::NUM_2 = GLFW_KEY_2; int keycode::NUM_3 = GLFW_KEY_3; int keycode::NUM_4 = GLFW_KEY_4; int keycode::NUM_5 = GLFW_KEY_5; int keycode::NUM_6 = GLFW_KEY_6; int keycode::NUM_7 = GLFW_KEY_7; int keycode::NUM_8 = GLFW_KEY_8; int keycode::NUM_9 = GLFW_KEY_9; int mousecode::BUTTON_1 = GLFW_MOUSE_BUTTON_1; int mousecode::BUTTON_2 = GLFW_MOUSE_BUTTON_2; int mousecode::BUTTON_3 = GLFW_MOUSE_BUTTON_3;