# Run in windows with compiled executable file:
[EXE for windows (old version)](https://drive.google.com/file/d/1lkFc5nyYOs0Yyu1wmOoAAwEp4r9jO1tE/view?usp=sharing)
# Controls:
- **Escape** - pause
- **Tab** - open inventory
- **W** **A** **S** **D** - movement
- **Space** - jump
- **LMB** - remove block
- **RMB** - place block
- **F** - toggle flight mode
- **N** - noclip mode
#### Build with CMake
```sh
git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake ../
cmake --build .
```
## Instal libs:
#### Debian-based distro:
`$ sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev`
#### RHEL-based distro:
`$ sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel openal-devel`
#### Arch-based distro:
If you use X11
`$ sudo pacman -S glfw-x11 glew glm libpng openal`
If you use Wayland
`$ sudo pacman -S glfw-wayland glew glm libpng openal`