------------------------------------------------ ------ Extended kit of standard functions ------ ------------------------------------------------ function sleep(timesec) local start = time.uptime() while time.uptime() - start < timesec do coroutine.yield() end end function tb_frame_tostring(frame) local s = frame.short_src if frame.what ~= "C" then s = s .. ":" .. tostring(frame.currentline) end if frame.what == "main" then s = s .. ": in main chunk" elseif frame.name then s = s .. ": in function " .. utf8.escape(frame.name) end return s end if test then test.sleep = sleep test.name = __VC_TEST_NAME test.new_world = core.new_world test.open_world = core.open_world test.close_world = core.close_world test.reopen_world = core.reopen_world test.delete_world = core.delete_world test.reconfig_packs = core.reconfig_packs test.set_setting = core.set_setting test.tick = coroutine.yield function test.quit() local tb = debug.get_traceback(1) local s = "test.quit() traceback:" for i, frame in ipairs(tb) do s = s .. "\n\t"..tb_frame_tostring(frame) end debug.log(s) core.quit() coroutine.yield() end function test.sleep_until(predicate, max_ticks) max_ticks = max_ticks or 1e9 local ticks = 0 while ticks < max_ticks and not predicate() do test.tick() end if ticks == max_ticks then error("max ticks exceed") end end end ------------------------------------------------ ------------------- Events --------------------- ------------------------------------------------ events = { handlers = {} } function events.on(event, func) if events.handlers[event] == nil then events.handlers[event] = {} end table.insert(events.handlers[event], func) end function events.reset(event, func) if func == nil then events.handlers[event] = nil else events.handlers[event] = {func} end end function events.remove_by_prefix(prefix) for name, handlers in pairs(events.handlers) do local actualname = name if type(name) == 'table' then actualname = name[1] end if actualname:sub(1, #prefix+1) == prefix..':' then events.handlers[actualname] = nil end end end function pack.unload(prefix) events.remove_by_prefix(prefix) end function events.emit(event, ...) local result = nil local handlers = events.handlers[event] if handlers == nil then return nil end for _, func in ipairs(handlers) do result = result or func(...) end return result end -- class designed for simple UI-nodes access via properties syntax local Element = {} function Element.new(docname, name) return setmetatable({docname=docname, name=name}, { __index=function(self, k) return gui.getattr(self.docname, self.name, k) end, __newindex=function(self, k, v) gui.setattr(self.docname, self.name, k, v) end }) end -- the engine automatically creates an instance for every ui document (layout) Document = {} function Document.new(docname) return setmetatable({name=docname}, { __index=function(self, k) local elem = Element.new(self.name, k) rawset(self, k, elem) return elem end }) end local _RadioGroup = {} function _RadioGroup.set(self, key) if type(self) ~= 'table' then error("called as non-OOP via '.', use radiogroup:set") end if self.current then self.elements[self.current].enabled = true end self.elements[key].enabled = false self.current = key if self.callback then self.callback(key) end end function _RadioGroup.__call(self, elements, onset, default) local group = setmetatable({ elements=elements, callback=onset, current=nil }, {__index=_RadioGroup}) group:set(default) return group end setmetatable(_RadioGroup, _RadioGroup) RadioGroup = _RadioGroup _GUI_ROOT = Document.new("core:root") _MENU = _GUI_ROOT.menu menu = _MENU local __post_runnables = {} function __process_post_runnables() if #__post_runnables then for _, func in ipairs(__post_runnables) do func() end __post_runnables = {} end end function time.post_runnable(runnable) table.insert(__post_runnables, runnable) end --- Console library extension --- console.cheats = {} local log_element = Document.new("core:console").log function console.log(...) local args = {...} local text = '' for i,v in ipairs(args) do if i ~= 1 then text = text..' '..v else text = text..v end end log_element.caret = -1 if log_element.caret > 0 then text = '\n'..text end log_element:paste(text) end function gui.template(name, params) local text = file.read(file.find("layouts/templates/"..name..".xml")) for k,v in pairs(params) do local arg = tostring(v):gsub("'", "\\'"):gsub('"', '\\"') text = text:gsub("(%%{"..k.."})", arg) end text = text:gsub("if%s*=%s*'%%{%w+}'", "if=''") text = text:gsub("if%s*=%s*\"%%{%w+}\"", "if=\"\"") -- remove unsolved properties: attr='%{var}' text = text:gsub("%w+%s*=%s*'%%{%w+}'%s?", "") text = text:gsub("%w+%s*=%s*\"%%{%w+}\"%s?", "") return text end session = { entries={} } function session.get_entry(name) local entry = session.entries[name] if entry == nil then entry = {} session.entries[name] = entry end return entry end function session.reset_entry(name) session.entries[name] = nil end stdcomp = require "core:internal/stdcomp" entities.get = stdcomp.get_Entity entities.get_all = function(uids) if uids == nil then local values = {} for k,v in pairs(stdcomp.get_all()) do values[k] = v end return values else return stdcomp.get_all(uids) end end math.randomseed(time.uptime() * 1536227939) rules = {nexid = 1, rules = {}} local _rules = rules function _rules.get_rule(name) local rule = _rules.rules[name] if rule == nil then rule = {listeners={}} _rules.rules[name] = rule end return rule end function _rules.get(name) local rule = _rules.rules[name] if rule == nil then return nil end return rule.value end function _rules.set(name, value) local rule = _rules.get_rule(name) rule.value = value for _, handler in pairs(rule.listeners) do handler(value) end end function _rules.reset(name) local rule = _rules.get_rule(name) _rules.set(rule.default) end function _rules.listen(name, handler) local rule = _rules.get_rule(name) local id = _rules.nexid _rules.nextid = _rules.nexid + 1 rule.listeners[utf8.encode(id)] = handler return id end function _rules.create(name, value, handler) local rule = _rules.get_rule(name) rule.default = value local handlerid if handler ~= nil then handlerid = _rules.listen(name, handler) end if _rules.get(name) == nil then _rules.set(name, value) elseif handler then handler(_rules.get(name)) end return handlerid end function _rules.unlisten(name, id) local rule = _rules.rules[name] if rule == nil then return end rule.listeners[utf8.encode(id)] = nil end function _rules.clear() _rules.rules = {} _rules.nextid = 1 end function __vc_on_hud_open() _rules.create("allow-cheats", true) _rules.create("allow-content-access", hud._is_content_access(), function(value) hud._set_content_access(value) input.set_enabled("player.pick", value) end) _rules.create("allow-flight", true, function(value) input.set_enabled("player.flight", value) end) _rules.create("allow-noclip", true, function(value) input.set_enabled("player.noclip", value) end) _rules.create("allow-attack", true, function(value) input.set_enabled("player.attack", value) end) _rules.create("allow-destroy", true, function(value) input.set_enabled("player.destroy", value) end) _rules.create("allow-cheat-movement", true, function(value) input.set_enabled("movement.cheat", value) end) _rules.create("allow-fast-interaction", true, function(value) input.set_enabled("player.fast_interaction", value) end) _rules.create("allow-debug-cheats", true, function(value) hud._set_debug_cheats(value) end) input.add_callback("devtools.console", function() if hud.is_paused() then return end time.post_runnable(function() hud.show_overlay("core:console", false, {"console"}) end) end) end local RULES_FILE = "world:rules.toml" function __vc_on_world_open() if not file.exists(RULES_FILE) then return end local rule_values = toml.parse(file.read(RULES_FILE)) for name, value in pairs(rule_values) do _rules.set(name, value) end end function __vc_on_world_save() local rule_values = {} for name, rule in pairs(rules.rules) do rule_values[name] = rule.value end file.write(RULES_FILE, toml.tostring(rule_values)) end function __vc_on_world_quit() _rules.clear() end local __vc_coroutines = {} local __vc_next_coroutine = 1 local __vc_coroutine_error = nil function __vc_start_coroutine(chunk) local co = coroutine.create(function() local status, err = pcall(chunk) if not status then __vc_coroutine_error = err end end) local id = __vc_next_coroutine __vc_next_coroutine = __vc_next_coroutine + 1 __vc_coroutines[id] = co return id end function __vc_resume_coroutine(id) local co = __vc_coroutines[id] if co then coroutine.resume(co) if __vc_coroutine_error then error(__vc_coroutine_error) end return coroutine.status(co) ~= "dead" end return false end function __vc_stop_coroutine(id) local co = __vc_coroutines[id] if co then if coroutine.close then coroutine.close(co) end __vc_coroutines[id] = nil end end assets = {} assets.load_texture = core.__load_texture -- --------- Deprecated functions ------ -- local function wrap_deprecated(func, name, alternatives) return function (...) on_deprecated_call(name, alternatives) return func(...) end end block_index = wrap_deprecated(block.index, "block_index", "block.index") block_name = wrap_deprecated(block.name, "block_name", "block.name") blocks_count = wrap_deprecated(block.defs_count, "blocks_count", "block.defs_count") is_solid_at = wrap_deprecated(block.is_solid_at, "is_solid_at", "block.is_solid_at") is_replaceable_at = wrap_deprecated(block.is_replaceable_at, "is_replaceable_at", "block.is_replaceable_at") set_block = wrap_deprecated(block.set, "set_block", "block.set") get_block = wrap_deprecated(block.get, "get_block", "block.get") get_block_X = wrap_deprecated(block.get_X, "get_block_X", "block.get_X") get_block_Y = wrap_deprecated(block.get_Y, "get_block_Y", "block.get_Y") get_block_Z = wrap_deprecated(block.get_Z, "get_block_Z", "block.get_Z") get_block_states = wrap_deprecated(block.get_states, "get_block_states", "block.get_states") set_block_states = wrap_deprecated(block.set_states, "set_block_states", "block.set_states") get_block_rotation = wrap_deprecated(block.get_rotation, "get_block_rotation", "block.get_rotation") set_block_rotation = wrap_deprecated(block.set_rotation, "set_block_rotation", "block.set_rotation") get_block_user_bits = wrap_deprecated(block.get_user_bits, "get_block_user_bits", "block.get_user_bits") set_block_user_bits = wrap_deprecated(block.set_user_bits, "set_block_user_bits", "block.set_user_bits") function load_script(path, nocache) on_deprecated_call("load_script", "require or loadstring") return __load_script(path, nocache) end _dofile = dofile -- Replaces dofile('*/content/packid/*') with load_script('packid:*') function dofile(path) on_deprecated_call("dofile", "require or loadstring") local index = string.find(path, "/content/") if index then local newpath = string.sub(path, index+9) index = string.find(newpath, "/") if index then local label = string.sub(newpath, 1, index-1) newpath = label..':'..string.sub(newpath, index+1) if file.isfile(newpath) then return __load_script(newpath, true) end end end return _dofile(path) end