local function configure_SSAO() local slot = gfx.posteffects.index("core:default") gfx.posteffects.set_effect(slot, "ssao") -- gfx.posteffects.set_intensity(slot, 1.0) -- Generating random SSAO samples local buffer = Bytearray(0) for i = 0, 63 do local x = math.random() * 2.0 - 1.0 local y = math.random() * 2.0 - 1.0 local z = math.random() * 2.0 local len = math.sqrt(x * x + y * y + z * z) if len > 0 then x = x / len y = y / len z = z / len end Bytearray.append(buffer, byteutil.pack("fff", x, y, z)) end gfx.posteffects.set_array(slot, "u_ssaoSamples", Bytearray_as_string(buffer)) end function on_hud_open() input.add_callback("player.pick", function () if hud.is_paused() or hud.is_inventory_open() then return end local pid = hud.get_player() local x, y, z = player.get_selected_block(pid) if x == nil then return end local id = block.get_picking_item(block.get(x, y, z)) local inv, cur_slot = player.get_inventory(pid) local slot = inventory.find_by_item(inv, id, 0, 9) if slot then player.set_selected_slot(pid, slot) return end if not rules.get("allow-content-access") then return end slot = inventory.find_by_item(inv, 0, 0, 9) if slot then cur_slot = slot end player.set_selected_slot(pid, cur_slot) inventory.set(inv, cur_slot, id, 1) end) input.add_callback("player.noclip", function () if hud.is_paused() or hud.is_inventory_open() then return end local pid = hud.get_player() if player.is_noclip(pid) then player.set_flight(pid, false) player.set_noclip(pid, false) else player.set_flight(pid, true) player.set_noclip(pid, true) end end) input.add_callback("player.flight", function () if hud.is_paused() or hud.is_inventory_open() then return end local pid = hud.get_player() if player.is_noclip(pid) then return end if player.is_flight(pid) then player.set_flight(pid, false) else player.set_flight(pid, true) player.set_vel(pid, 0, 1, 0) end end) configure_SSAO() end