#include "WorldGenerator.h" #include "voxel.h" #include "Chunk.h" #include "Block.h" #include "../content/Content.h" WorldGenerator::WorldGenerator(const Content* content) : idStone(content->requireBlock("base:stone").rt.id), idDirt(content->requireBlock("base:dirt").rt.id), idGrassBlock(content->requireBlock("base:grass_block").rt.id), idSand(content->requireBlock("base:sand").rt.id), idWater(content->requireBlock("base:water").rt.id), idWood(content->requireBlock("base:wood").rt.id), idLeaves(content->requireBlock("base:leaves").rt.id), idGrass(content->requireBlock("base:grass").rt.id), idFlower(content->requireBlock("base:flower").rt.id), idBazalt(content->requireBlock("base:bazalt").rt.id) {}