#include "Content.h" #include #include #include "../voxels/Block.h" using glm::vec3; using std::vector; using std::string; using std::unordered_map; void ContentBuilder::add(Block* def) { if (blockDefs.find(def->name) != blockDefs.end()) { throw std::runtime_error("block name duplicate: "+def->name); } blockDefs[def->name] = def; blockIds.push_back(def->name); } Content* ContentBuilder::build() { vector blockDefsIndices; DrawGroups* groups = new DrawGroups; for (const string& name : blockIds) { Block* def = blockDefs[name]; // Generating runtime info def->rt.id = blockDefsIndices.size(); def->rt.emissive = *((uint32_t*)def->emission); def->rt.solid = def->model == BlockModel::block; if (def->rotatable) { const AABB& hitbox = def->hitbox; for (uint i = 0; i < BlockRotProfile::MAX_COUNT; i++) { AABB aabb = hitbox; def->rotations.variants[i].transform(aabb); def->rt.hitboxes[i] = aabb; } } blockDefsIndices.push_back(def); if (groups->find(def->drawGroup) == groups->end()) { groups->insert(def->drawGroup); } } ContentIndices* indices = new ContentIndices(blockDefsIndices); return new Content(indices, groups, blockDefs); } ContentIndices::ContentIndices(vector blockDefs) : blockDefs(blockDefs) { } Content::Content(ContentIndices* indices, DrawGroups* drawGroups, unordered_map blockDefs) : blockDefs(blockDefs), indices(indices), drawGroups(drawGroups) { } Content::~Content() { delete indices; delete drawGroups; } Block* Content::findBlock(string id) const { auto found = blockDefs.find(id); if (found == blockDefs.end()) { return nullptr; } return found->second; } Block* Content::requireBlock(string id) const { auto found = blockDefs.find(id); if (found == blockDefs.end()) { throw std::runtime_error("missing block "+id); } return found->second; }