#include "Sprite.h" #include "Texture.h" Sprite::Sprite(glm::vec2 position, glm::vec2 size, Texture* texture) : position(position), size(size), origin(0.5f, 0.5f), color(1.0f, 1.0f, 1.0f, 1.0f), angle(0.0f), texture(texture), region() { } Sprite::~Sprite() { }