#ifndef LOGIC_ENGINE_CONTROLLER_HPP_ #define LOGIC_ENGINE_CONTROLLER_HPP_ #include #include class Engine; class World; class LevelController; class EngineController { Engine* engine; public: EngineController(Engine* engine); /// @brief Load world, convert if required and set to LevelScreen. /// @param name world name /// @param confirmConvert automatically confirm convert if requested void openWorld(std::string name, bool confirmConvert); /// @brief Show world removal confirmation dialog /// @param name world name void deleteWorld(std::string name); void reconfigPacks( LevelController* controller, std::vector packsToAdd, std::vector packsToRemove ); void createWorld( const std::string& name, const std::string& seedstr, const std::string& generatorID ); void reopenWorld(World* world); }; #endif // LOGIC_ENGINE_CONTROLLER_HPP_