#ifndef CONSTANTS_HPP_ #define CONSTANTS_HPP_ #include "typedefs.hpp" #include #include inline constexpr int ENGINE_VERSION_MAJOR = 0; inline constexpr int ENGINE_VERSION_MINOR = 22; #ifdef NDEBUG inline constexpr bool ENGINE_DEBUG_BUILD = false; #else inline constexpr bool ENGINE_DEBUG_BUILD = true; #endif // NDEBUG inline const std::string ENGINE_VERSION_STRING = "0.22"; inline constexpr blockid_t BLOCK_AIR = 0; inline constexpr itemid_t ITEM_EMPTY = 0; inline constexpr int CHUNK_W = 16; inline constexpr int CHUNK_H = 256; inline constexpr int CHUNK_D = 16; inline constexpr uint VOXEL_USER_BITS = 8; inline constexpr uint VOXEL_USER_BITS_OFFSET = sizeof(blockstate_t)*8-VOXEL_USER_BITS; /// @brief pixel size of an item inventory icon inline constexpr int ITEM_ICON_SIZE = 48; /// @brief chunk volume (count of voxels per Chunk) inline constexpr int CHUNK_VOL = (CHUNK_W * CHUNK_H * CHUNK_D); /// @brief block id used to mark non-existing voxel (voxel of missing chunk) inline constexpr blockid_t BLOCK_VOID = std::numeric_limits::max(); /// @brief item id used to mark non-existing item (error) inline constexpr itemid_t ITEM_VOID = std::numeric_limits::max(); /// @brief max number of block definitions possible inline constexpr blockid_t MAX_BLOCKS = BLOCK_VOID; inline constexpr uint vox_index(uint x, uint y, uint z, uint w=CHUNK_W, uint d=CHUNK_D) { return (y * d + z) * w + x; } inline const std::string SHADERS_FOLDER = "shaders"; inline const std::string TEXTURES_FOLDER = "textures"; inline const std::string FONTS_FOLDER = "fonts"; inline const std::string LAYOUTS_FOLDER = "layouts"; inline const std::string SOUNDS_FOLDER = "sounds"; inline const std::string MODELS_FOLDER = "models"; inline const std::string RIGS_FOLDER = "rigs"; #endif // CONSTANTS_HPP_