#include "Player.h" #include "../physics/Hitbox.h" #include "../physics/PhysicsSolver.h" #include "../voxels/Chunks.h" #include "../window/Events.h" #include Player::Player(glm::vec3 position, float speed, Camera* camera) : speed(speed), camera(camera), choosenBlock(1), camX(0.0f), camY(0.0f){ hitbox = new Hitbox(position, vec3(0.3f,0.9f,0.3f)); } Player::~Player(){ delete hitbox; } void Player::teleport(glm::vec3 position) { hitbox->position = position; }