#ifndef SRC_HUD_H_ #define SRC_HUD_H_ #include #include #include #include "../graphics/GfxContext.h" class Camera; class Level; class Block; class Assets; class Player; class Level; class Engine; class ContentGfxCache; class BlocksPreview; class InventoryView; namespace gui { class GUI; class UINode; } class HudRenderer { Level* level; Assets* assets; Camera* uicamera; BlocksPreview* blocksPreview; int fps = 60; int fpsMin = 60; int fpsMax = 60; std::wstring fpsString; bool inventoryOpen = false; bool pause = false; std::unique_ptr contentAccess; std::shared_ptr debugPanel; gui::GUI* gui; const ContentGfxCache* const cache; public: HudRenderer(Engine* engine, Level* level, const ContentGfxCache* cache); ~HudRenderer(); void update(); void draw(const GfxContext& context); void drawDebug(int fps); bool isInventoryOpen() const; bool isPause() const; }; #endif /* SRC_HUD_H_ */