cmake_minimum_required(VERSION 3.15) project(VoxelEngine) file(GLOB_RECURSE HEADERS ${CMAKE_CURRENT_SOURCE_DIR}/src/*.hpp) file(GLOB_RECURSE SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp) add_executable(${PROJECT_NAME} ${HEADERS} ${SOURCES}) target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_17) if(MSVC) target_compile_options(${PROJECT_NAME} PRIVATE /W4) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /source-charset:UTF-8") else() target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -lstdc++fs # additional warnings -Wformat-nonliteral -Wcast-align -Wpointer-arith -Winline -Wundef -Wwrite-strings -Wno-unused-parameter) endif() find_package(OpenGL REQUIRED) find_package(GLEW REQUIRED) find_package(OpenAL REQUIRED) if (WIN32) set(PNGLIB spng) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libs/glfw) else() find_package(PNG REQUIRED) set(PNGLIB PNG::PNG) endif(WIN32) set(LIBS "") if(UNIX) find_package(Threads REQUIRED) set(LIBS ${LIBS} Threads::Threads) endif(UNIX) if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -no-pie") endif() target_link_libraries(${PROJECT_NAME} ${LIBS} glfw OpenGL::GL ${OPENAL_LIBRARY} GLEW::GLEW ${PNGLIB}) file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/res DESTINATION ${CMAKE_CURRENT_BINARY_DIR})