#include "Entities.hpp" #include "../debug/Logger.hpp" #include "../data/dynamic_util.hpp" #include "../assets/Assets.hpp" #include "../world/Level.hpp" #include "../content/Content.hpp" #include "../physics/Hitbox.hpp" #include "../physics/PhysicsSolver.hpp" #include "../graphics/render/ModelBatch.hpp" #include "../graphics/core/LineBatch.hpp" #include "../graphics/core/Model.hpp" #include "../maths/FrustumCulling.hpp" #include "../objects/EntityDef.hpp" #include "../objects/rigging.hpp" #include "../logic/scripting/scripting.hpp" #include "../engine.hpp" #include static debug::Logger logger("entities"); void Transform::refresh() { combined = glm::mat4(1.0f); combined = glm::translate(combined, pos); combined = glm::scale(combined, size); combined = combined * glm::mat4(rot); dirty = false; } void Entity::destroy() { if (isValid()){ entities.despawn(id); } } rigging::Rig& Entity::getModeltree() const { return registry.get(entity); } void Entity::setRig(rigging::RigConfig* rigConfig) { auto& rig = registry.get(entity); rig.config = rigConfig; rig.pose.matrices.resize(rigConfig->getNodes().size(), glm::mat4(1.0f)); rig.calculated.matrices.resize(rigConfig->getNodes().size(), glm::mat4(1.0f)); } Entities::Entities(Level* level) : level(level) { } template static triggercallback create_trigger_callback(Entities* entities) { return [=](auto entityid, auto index, auto otherid) { if (auto entity = entities->get(entityid)) { if (entity->isValid()) { callback(*entity, index, otherid); } } }; } entityid_t Entities::spawn( Assets* assets, EntityDef& def, Transform transform, dynamic::Value args, dynamic::Map_sptr saved, entityid_t uid) { auto rig = assets->get(def.rigName); if (rig == nullptr) { throw std::runtime_error("rig "+def.rigName+" not found"); } auto entity = registry.create(); entityid_t id; if (uid == 0) { id = nextID++; } else { id = uid; } registry.emplace(entity, static_cast(id), def); registry.emplace(entity, transform); auto& body = registry.emplace( entity, true, Hitbox {transform.pos, def.hitbox}, std::vector{}); body.triggers.resize(def.radialTriggers.size() + def.boxTriggers.size()); for (auto& [i, box] : def.boxTriggers) { TriggerParams params {}; params.aabb = box; body.triggers[i] = Trigger { true, TriggerType::AABB, i, id, params, params, {}, {}, create_trigger_callback(this), create_trigger_callback(this)}; } for (auto& [i, radius] : def.radialTriggers) { TriggerParams params {}; params.radial = glm::vec4(radius); body.triggers[i] = Trigger { true, TriggerType::RADIUS, i, id, params, params, {}, {}, create_trigger_callback(this), create_trigger_callback(this)}; } auto& scripting = registry.emplace(entity); entities[id] = entity; uids[entity] = id; registry.emplace(entity, rig->instance()); for (auto& componentName : def.components) { auto component = std::make_unique( componentName, entity_funcs_set {}, nullptr); scripting.components.emplace_back(std::move(component)); } scripting::on_entity_spawn( def, id, scripting.components, std::move(args), std::move(saved)); return id; } void Entities::despawn(entityid_t id) { if (auto entity = get(id)) { auto& eid = entity->getID(); if (!eid.destroyFlag) { eid.destroyFlag = true; scripting::on_entity_despawn(entity->getDef(), *entity); } } } void Entities::loadEntity(const dynamic::Map_sptr& map) { entityid_t uid = 0; std::string defname; map->num("uid", uid); map->str("def", defname); if (uid == 0) { throw std::runtime_error("could not read entity - invalid UID"); } auto& def = level->content->entities.require(defname); Transform transform { glm::vec3(), glm::vec3(1.0f), glm::mat3(1.0f), {}, true }; if (auto tsfmap = map->map("transform")) { dynamic::get_vec(tsfmap, "pos", transform.pos); } dynamic::Map_sptr savedMap = map->map("comps"); auto assets = scripting::engine->getAssets(); spawn(assets, def, transform, dynamic::NONE, savedMap, uid); } void Entities::loadEntities(dynamic::Map_sptr root) { auto list = root->list("data"); for (size_t i = 0; i < list->size(); i++) { try { loadEntity(list->map(i)); } catch (const std::runtime_error& err) { logger.error() << "could not read entity: " << err.what(); } } } void Entities::onSave(const Entity& entity) { scripting::on_entity_save(entity); } dynamic::Value Entities::serialize(const Entity& entity) { auto root = dynamic::create_map(); auto& eid = entity.getID(); auto& def = eid.def; root->put("def", def.name); root->put("uid", eid.uid); { auto& transform = entity.getTransform(); auto& tsfmap = root->putMap("transform"); tsfmap.put("pos", dynamic::to_value(transform.pos)); if (transform.size != glm::vec3(1.0f)) { tsfmap.put("size", dynamic::to_value(transform.size)); } if (transform.rot != glm::mat3(1.0f)) { tsfmap.put("rot", dynamic::to_value(transform.rot)); } } { auto& rigidbody = entity.getRigidbody(); auto& bodymap = root->putMap("rigidbody"); if (!rigidbody.enabled) { bodymap.put("enabled", rigidbody.enabled); } bodymap.put("vel", dynamic::to_value(rigidbody.hitbox.velocity)); bodymap.put("damping", rigidbody.hitbox.linearDamping); } auto& rig = entity.getModeltree(); if (rig.config->getName() != def.rigName) { root->put("rig", rig.config->getName()); } if (def.save.rig.pose || def.save.rig.textures) { auto& rigmap = root->putMap("rig"); if (def.save.rig.textures) { auto& map = rigmap.putMap("textures"); for (auto& entry : rig.textures) { map.put(entry.first, entry.second); } } if (def.save.rig.pose) { auto& list = rigmap.putList("pose"); for (auto& mat : rig.pose.matrices) { list.put(dynamic::to_value(mat)); } } } auto& scripts = entity.getScripting(); if (!scripts.components.empty()) { auto& compsMap = root->putMap("comps"); for (auto& comp : scripts.components) { auto data = scripting::get_component_value(comp->env, "SAVED_DATA"); compsMap.put(comp->name, data); } } return root; } void Entities::clean() { for (auto it = entities.begin(); it != entities.end();) { if (!registry.get(it->second).destroyFlag) { ++it; } else { uids.erase(it->second); registry.destroy(it->second); it = entities.erase(it); } } } void Entities::preparePhysics() { static uint64_t frameid = 0; frameid++; auto view = registry.view(); auto physics = level->physics.get(); std::vector triggers; for (auto [entity, eid, transform, rigidbody] : view.each()) { if (!rigidbody.enabled) { continue; } // TODO: temporary optimization until threaded solution if ((eid.uid + frameid) % 3 != 0) { continue; } for (size_t i = 0; i < rigidbody.triggers.size(); i++) { auto& trigger = rigidbody.triggers[i]; for (auto oid : trigger.prevEntered) { if (trigger.nextEntered.find(oid) == trigger.nextEntered.end()) { trigger.exitCallback(trigger.entity, i, oid); } } trigger.prevEntered = trigger.nextEntered; trigger.nextEntered.clear(); switch (trigger.type) { case TriggerType::AABB: trigger.calculated.aabb = trigger.params.aabb; trigger.calculated.aabb.transform(transform.combined); break; case TriggerType::RADIUS: trigger.calculated.radial = glm::vec4( rigidbody.hitbox.position.x, rigidbody.hitbox.position.y, rigidbody.hitbox.position.z, trigger.params.radial.w* trigger.params.radial.w); break; } triggers.push_back(&trigger); } } physics->setTriggers(std::move(triggers)); } void Entities::updatePhysics(float delta) { preparePhysics(); auto view = registry.view(); auto physics = level->physics.get(); for (auto [entity, eid, transform, rigidbody] : view.each()) { if (!rigidbody.enabled) { continue; } auto& hitbox = rigidbody.hitbox; auto prevVel = hitbox.velocity; bool grounded = hitbox.grounded; float vel = glm::length(prevVel); int substeps = static_cast(delta * vel * 20); substeps = std::min(100, std::max(2, substeps)); physics->step( level->chunks.get(), &hitbox, delta, substeps, false, 1.0f, true, eid.uid ); hitbox.linearDamping = hitbox.grounded * 24; transform.setPos(hitbox.position); if (hitbox.grounded && !grounded) { scripting::on_entity_grounded( *get(eid.uid), glm::length(prevVel-hitbox.velocity)); } if (!hitbox.grounded && grounded) { scripting::on_entity_fall(*get(eid.uid)); } } } void Entities::update() { scripting::on_entities_update(); auto view = registry.view(); for (auto [entity, transform] : view.each()) { if (transform.dirty) { transform.refresh(); } } } void Entities::renderDebug(LineBatch& batch, const Frustum& frustum) { batch.lineWidth(1.0f); auto view = registry.view(); for (auto [entity, transform, rigidbody] : view.each()) { const auto& hitbox = rigidbody.hitbox; const auto& pos = transform.pos; const auto& size = transform.size; if (!frustum.isBoxVisible(pos-size, pos+size)) { continue; } batch.box(hitbox.position, hitbox.halfsize * 2.0f, glm::vec4(1.0f)); for (auto& trigger : rigidbody.triggers) { if (trigger.type != TriggerType::AABB) continue; batch.box( trigger.calculated.aabb.center(), trigger.calculated.aabb.size(), glm::vec4(1.0f, 1.0f, 0.0f, 1.0f)); } } } void Entities::render(Assets* assets, ModelBatch& batch, const Frustum& frustum) { auto view = registry.view(); for (auto [entity, transform, rig] : view.each()) { const auto& pos = transform.pos; const auto& size = transform.size; if (frustum.isBoxVisible(pos-size, pos+size)) { const auto* rigConfig = rig.config; rigConfig->render(assets, batch, rig, transform.combined); } } } std::vector Entities::getAllInside(AABB aabb) { std::vector collected; auto view = registry.view(); for (auto [entity, transform] : view.each()) { if (aabb.contains(transform.pos)) { const auto& found = uids.find(entity); if (found == uids.end()) { continue; } if (auto entity = get(found->second)) { collected.push_back(*entity); } } } return collected; }