#include "scripting.hpp" #include "scripting_commons.hpp" #include "typedefs.hpp" #include "lua/lua_engine.hpp" #include "lua/lua_custom_types.hpp" #include "content/Content.hpp" #include "voxels/Block.hpp" #include "voxels/Chunk.hpp" #include "world/generator/GeneratorDef.hpp" // TODO: use dynamic::* for parsing class LuaGeneratorScript : public GeneratorScript { scriptenv env; std::vector biomes; uint biomeParameters; uint seaLevel; public: LuaGeneratorScript( scriptenv env, std::vector biomes, uint biomeParameters, uint seaLevel) : env(std::move(env)), biomes(std::move(biomes)), biomeParameters(biomeParameters), seaLevel(seaLevel) {} std::shared_ptr generateHeightmap( const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed ) override { auto L = lua::get_main_thread(); lua::pushenv(L, *env); if (lua::getfield(L, "generate_heightmap")) { lua::pushivec_stack(L, offset); lua::pushivec_stack(L, size); lua::pushinteger(L, seed); if (lua::call_nothrow(L, 5)) { auto map = lua::touserdata(L, -1)->getHeightmap(); lua::pop(L, 2); return map; } } lua::pop(L); return std::make_shared(size.x, size.y); } std::vector> generateParameterMaps( const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed ) override { std::vector> maps; auto L = lua::get_main_thread(); lua::pushenv(L, *env); if (lua::getfield(L, "generate_biome_parameters")) { lua::pushivec_stack(L, offset); lua::pushivec_stack(L, size); lua::pushinteger(L, seed); if (lua::call_nothrow(L, 5, biomeParameters)) { for (int i = biomeParameters-1; i >= 0; i--) { maps.push_back( lua::touserdata(L, -1-i)->getHeightmap()); } lua::pop(L, 1+biomeParameters); return maps; } } lua::pop(L); for (uint i = 0; i < biomeParameters; i++) { maps.push_back(std::make_shared(size.x, size.y)); } return maps; } void prepare(const Content* content) override { for (auto& biome : biomes) { for (auto& layer : biome.groundLayers.layers) { layer.rt.id = content->blocks.require(layer.block).rt.id; } for (auto& layer : biome.seaLayers.layers) { layer.rt.id = content->blocks.require(layer.block).rt.id; } } } const std::vector& getBiomes() const override { return biomes; } uint getBiomeParameters() const override { return biomeParameters; } uint getSeaLevel() const override { return seaLevel; } }; static BlocksLayer load_layer( lua::State* L, int idx, uint& lastLayersHeight, bool& hasResizeableLayer ) { auto name = lua::require_string_field(L, "block"); int height = lua::require_integer_field(L, "height"); bool belowSeaLevel = lua::get_boolean_field(L, "below_sea_level", true); if (hasResizeableLayer) { lastLayersHeight += height; } if (height == -1) { if (hasResizeableLayer) { throw std::runtime_error("only one resizeable layer allowed"); } hasResizeableLayer = true; } return BlocksLayer {name, height, belowSeaLevel, {}}; } static inline BlocksLayers load_layers( lua::State* L, const std::string& fieldname ) { uint lastLayersHeight = 0; bool hasResizeableLayer = false; std::vector layers; if (lua::getfield(L, fieldname)) { int len = lua::objlen(L, -1); for (int i = 1; i <= len; i++) { lua::rawgeti(L, i); try { layers.push_back( load_layer(L, -1, lastLayersHeight, hasResizeableLayer)); } catch (const std::runtime_error& err) { throw std::runtime_error( fieldname+" #"+std::to_string(i)+": "+err.what()); } lua::pop(L); } lua::pop(L); } return BlocksLayers {std::move(layers), lastLayersHeight}; } static inline Biome load_biome( lua::State* L, const std::string& name, uint parametersCount, int idx ) { lua::pushvalue(L, idx); std::vector parameters; lua::requirefield(L, "parameters"); if (lua::objlen(L, -1) < parametersCount) { throw std::runtime_error( std::to_string(parametersCount)+" parameters expected"); } for (uint i = 1; i <= parametersCount; i++) { lua::rawgeti(L, i); float value = lua::require_number_field(L, "value"); float weight = lua::require_number_field(L, "weight"); parameters.push_back(BiomeParameter {value, weight}); lua::pop(L); } lua::pop(L); BlocksLayers groundLayers; BlocksLayers seaLayers; try { groundLayers = load_layers(L, "layers"); seaLayers = load_layers(L, "sea_layers"); } catch (const std::runtime_error& err) { throw std::runtime_error("biome "+name+": "+err.what()); } lua::pop(L); return Biome { name, std::move(parameters), std::move(groundLayers), std::move(seaLayers)}; } std::unique_ptr scripting::load_generator( const fs::path& file ) { auto env = create_environment(); auto L = lua::get_main_thread(); lua::stackguard _(L); lua::pop(L, load_script(*env, "generator", file)); lua::pushenv(L, *env); uint biomeParameters = lua::get_integer_field(L, "biome_parameters", 0, 0, 16); uint seaLevel = lua::get_integer_field(L, "sea_level", 0, 0, CHUNK_H); std::vector biomes; lua::requirefield(L, "biomes"); if (!lua::istable(L, -1)) { throw std::runtime_error("'biomes' must be a table"); } lua::pushnil(L); while (lua::next(L, -2)) { lua::pushvalue(L, -2); std::string biomeName = lua::tostring(L, -1); try { biomes.push_back( load_biome(L, biomeName, biomeParameters, -2)); } catch (const std::runtime_error& err) { throw std::runtime_error("biome "+biomeName+": "+err.what()); } lua::pop(L, 2); } lua::pop(L); lua::pop(L); return std::make_unique( std::move(env), std::move(biomes), biomeParameters, seaLevel); }