#ifndef SRC_CORE_DEFS_H_ #define SRC_CORE_DEFS_H_ /* blocks and bindings used in engine code */ const int BLOCK_AIR = 0; const std::string TEXTURE_NOTFOUND = "notfound"; const std::string BIND_MOVE_FORWARD = "movement.forward"; const std::string BIND_MOVE_BACK = "movement.back"; const std::string BIND_MOVE_LEFT = "movement.left"; const std::string BIND_MOVE_RIGHT = "movement.right"; const std::string BIND_MOVE_JUMP = "movement.jump"; const std::string BIND_MOVE_SPRINT = "movement.sprint"; const std::string BIND_MOVE_CROUCH = "movement.crouch"; const std::string BIND_MOVE_CHEAT = "movement.cheat"; const std::string BIND_CAM_ZOOM = "camera.zoom"; const std::string BIND_CAM_MODE = "camera.mode"; const std::string BIND_PLAYER_NOCLIP = "player.noclip"; const std::string BIND_PLAYER_FLIGHT = "player.flight"; const std::string BIND_PLAYER_ATTACK = "player.attack"; const std::string BIND_PLAYER_BUILD = "player.build"; const std::string BIND_PLAYER_PICK = "player.pick"; const std::string BIND_HUD_INVENTORY = "hud.inventory"; #endif // SRC_CORE_DEFS_H_