#include "Inventory.h" Inventory::Inventory(size_t size) : slots(size) { } ItemStack& Inventory::getSlot(size_t index) { return slots[index]; } size_t Inventory::findEmptySlot(size_t begin, size_t end) const { end = std::min(slots.size(), end); for (size_t i = begin; i < end; i++) { if (slots[i].isEmpty()) { return i; } } return npos; } size_t Inventory::findSlotByItem(itemid_t id, size_t begin, size_t end) { end = std::min(slots.size(), end); for (size_t i = begin; i < end; i++) { if (slots[i].getItemId() == id) { return i; } } return npos; } void Inventory::move( ItemStack& item, const ContentIndices* indices, size_t begin, size_t end) { end = std::min(slots.size(), end); for (size_t i = begin; i < end && !item.isEmpty(); i++) { ItemStack& slot = slots[i]; if (slot.accepts(item)) { slot.move(item, indices); } } } void Inventory::read(const dynamic::Map* src) { auto slotsarr = src->list("slots"); size_t slotscount = std::min(slotsarr->size(), slots.size()); for (size_t i = 0; i < slotscount; i++) { auto item = slotsarr->map(i); itemid_t id = item->getInt("id", ITEM_EMPTY); itemcount_t count = item->getInt("count", 0); auto& slot = slots[i]; slot.set(ItemStack(id, count)); } } std::unique_ptr Inventory::write() const { auto map = std::make_unique(); auto& slotsarr = map->putList("slots"); for (size_t i = 0; i < slots.size(); i++) { auto& item = slots[i]; itemid_t id = item.getItemId(); itemcount_t count = item.getCount(); auto& slotmap = slotsarr.putMap(); slotmap.put("id", id); if (count) { slotmap.put("count", count); } } return map; } const size_t Inventory::npos = -1;