#include "MenuScreen.hpp" #include "content/ContentControl.hpp" #include "graphics/ui/GUI.hpp" #include "graphics/ui/elements/Menu.hpp" #include "graphics/core/Batch2D.hpp" #include "graphics/core/Shader.hpp" #include "graphics/core/Texture.hpp" #include "assets/Assets.hpp" #include "maths/UVRegion.hpp" #include "window/Window.hpp" #include "window/Camera.hpp" #include "engine/Engine.hpp" MenuScreen::MenuScreen(Engine& engine) : Screen(engine), uicamera( std::make_unique(glm::vec3(), engine.getWindow().getSize().y) ) { uicamera->perspective = false; uicamera->near = -1.0f; uicamera->far = 1.0f; uicamera->flipped = true; } MenuScreen::~MenuScreen() = default; void MenuScreen::onOpen() { engine.getContentControl().resetContent({}); auto menu = engine.getGUI().getMenu(); menu->reset(); } void MenuScreen::update(float delta) { } void MenuScreen::draw(float delta) { display::clear(); display::setBgColor(glm::vec3(0.2f)); }