#pragma once #include "commons.hpp" #include "BasePanel.hpp" namespace gui { class Panel : public BasePanel { public: Panel( glm::vec2 size, glm::vec4 padding=glm::vec4(0.0f), float interval=2.0f ); virtual ~Panel(); virtual void cropToContent(); virtual void add(const std::shared_ptr& node) override; virtual void remove(UINode* node) override; virtual void refresh() override; virtual void fullRefresh() override; virtual void setMaxLength(int value); int getMaxLength() const; virtual void setMinLength(int value); int getMinLength() const; protected: int minLength = 0; int maxLength = 0; }; }