#ifndef FOG_GLSL_ #define FOG_GLSL_ uniform float u_fogFactor; uniform float u_fogCurve; uniform float u_weatherFogOpacity; uniform float u_weatherFogDencity; uniform float u_weatherFogCurve; float calc_fog(float depth) { return min( 1.0, max(pow(depth * u_fogFactor, u_fogCurve), min(pow(depth * u_weatherFogDencity, u_weatherFogCurve), u_weatherFogOpacity)) ); } #endif // FOG_GLSL_