local Camera = {__index={ get_pos=function(self) return cameras.get_pos(self.cid) end, set_pos=function(self, v) return cameras.set_pos(self.cid, v) end, get_name=function(self) return cameras.name(self.cid) end, get_index=function(self) return self.cid end, get_rot=function(self) return cameras.get_rot(self.cid) end, set_rot=function(self, m) return cameras.set_rot(self.cid, m) end, get_zoom=function(self) return cameras.get_zoom(self.cid) end, set_zoom=function(self, f) return cameras.set_zoom(self.cid, f) end, get_fov=function(self) return cameras.get_fov(self.cid) end, set_fov=function(self, f) return cameras.set_fov(self.cid, f) end, is_perspective=function(self) return cameras.is_perspective(self.cid) end, set_perspective=function(self, b) return cameras.set_perspective(self.cid, b) end, is_flipped=function(self) return cameras.is_flipped(self.cid) end, set_flipped=function(self, b) return cameras.set_flipped(self.cid, b) end, get_front=function(self) return cameras.get_front(self.cid) end, get_right=function(self) return cameras.get_right(self.cid) end, get_up=function(self) return cameras.get_up(self.cid) end, look_at=function(self, v, f) return cameras.look_at(self.cid, v, f) end, }} local wrappers = {} cameras.get = function(name) if type(name) == 'number' then return cameras.get(cameras.name(name)) end local wrapper = wrappers[name] if wrapper ~= nil then return wrapper end local cid = cameras.index(name) wrapper = setmetatable({cid=cid}, Camera) wrappers[name] = wrapper return wrapper end local Socket = {__index={ send=function(self, ...) return network.__send(self.id, ...) end, recv=function(self, ...) return network.__recv(self.id, ...) end, close=function(self) return network.__close(self.id) end, available=function(self) return network.__available(self.id) or 0 end, is_alive=function(self) return network.__is_alive(self.id) end, is_connected=function(self) return network.__is_connected(self.id) end, get_address=function(self) return network.__get_address(self.id) end, }} local ServerSocket = {__index={ close=function(self) return network.__closeserver(self.id) end, is_open=function(self) return network.__is_serveropen(self.id) end, get_port=function(self) return network.__get_serverport(self.id) end, }} local _tcp_server_callbacks = {} local _tcp_client_callbacks = {} network.tcp_open = function (port, handler) local socket = setmetatable({id=network.__open(port)}, ServerSocket) _tcp_server_callbacks[socket.id] = function(id) handler(setmetatable({id=id}, Socket)) end return socket end network.tcp_connect = function(address, port, callback) local socket = setmetatable({id=0}, Socket) socket.id = network.__connect(address, port) _tcp_client_callbacks[socket.id] = function() callback(socket) end return socket end network.__process_events = function() local CLIENT_CONNECTED = 1 local CONNECTED_TO_SERVER = 2 local cleaned = false local events = network.__pull_events() for i, event in ipairs(events) do local etype, sid, cid = unpack(event) if etype == CLIENT_CONNECTED then local callback = _tcp_server_callbacks[sid] if callback then callback(cid) end elseif etype == CONNECTED_TO_SERVER then local callback = _tcp_client_callbacks[cid] if callback then callback() end end -- remove dead servers if not cleaned then for sid, _ in pairs(_tcp_server_callbacks) do if not network.__is_serveropen(sid) then _tcp_server_callbacks[sid] = nil end end for cid, _ in pairs(_tcp_client_callbacks) do if not network.__is_alive(cid) then _tcp_client_callbacks[cid] = nil end end cleaned = true end end end