#ifndef PHYSICS_HITBOX_HPP_ #define PHYSICS_HITBOX_HPP_ #include class Hitbox { public: glm::vec3 position; glm::vec3 halfsize; glm::vec3 velocity; float linear_damping; bool grounded = false; Hitbox(glm::vec3 position, glm::vec3 halfsize); }; #endif // PHYSICS_HITBOX_HPP_